Posts: 1,262
Threads: 37
Joined: Jan 2014
I saw Big Hero 6 today and I loved it, so I want to get models of the characters. I came across a mobile game of BH6 called Bot Fight, and its models look really good.
The models (what I think are the models, anyway) are in .43 format. I looked up this format, and apparently other Unity games use the same format. But when I downloaded the 3DSMax plugin and used it on a few of the files, it kept giving me error messages. Is there anything you guys could do to help me out?
Below are a couple examples. (Please note that not all of these may be models, I just copy-pasted everything that had these characters' names in them)
https://www.dropbox.com/s/96ugdihsxtd3s9...a.zip?dl=0
https://www.dropbox.com/s/6jtmjmgh2cq995...x.zip?dl=0
Posts: 1,262
Threads: 37
Joined: Jan 2014
Never mind, I found a better Unity importing script, as well as a program that can export Unity textures.
Posts: 1,664
Threads: 50
Joined: Nov 2011
Does this game only have models for Hiro and Baymax?
Posts: 1,262
Threads: 37
Joined: Jan 2014
No, Fred and GoGo are also in it too.
I hope Honey Lemon and Wasabi are added in a later update though.
Posts: 1,664
Threads: 50
Joined: Nov 2011
Sorry for all the questions, but are all the characters only in their super suits (other than Baymax)?
Posts: 1,262
Threads: 37
Joined: Jan 2014
(11-15-2014, 01:25 PM)Trollerskates Wrote: Sorry for all the questions, but are all the characters only in their super suits (other than Baymax)?
Sadly, yes.
Posts: 362
Threads: 8
Joined: Dec 2014
Hey, do you know where that script is? I would like to rip models from other Unity games. (Old post I know.)
Posts: 1,262
Threads: 37
Joined: Jan 2014
Posts: 362
Threads: 8
Joined: Dec 2014
Posts: 101
Threads: 10
Joined: Jan 2014
(01-04-2015, 12:24 PM)Mystie Wrote: Here's where I found my Unity import script: http://forum.xentax.com/viewtopic.php?f=16&t=11095
(01-04-2015, 07:01 PM)nobody231 Wrote: Thanks a lot!
Thank you too as well-now I have found a way to get
Calling All Mixels models into Blender.
Posts: 49
Threads: 5
Joined: Jan 2015
(11-13-2014, 01:58 PM)Mystie Wrote: Never mind, I found a better Unity importing script, as well as a program that can export Unity textures.
![[Image: baymax_zps0a419f3a.png]](http://i1330.photobucket.com/albums/w561/UmbraWitchJeanne/baymax_zps0a419f3a.png)
ive got a question, how did you get that script in blender?
if it wasn't a maxscript (.mzp), then what script is it?
Posts: 1,262
Threads: 37
Joined: Jan 2014
What I did was import the model in 3DSMax, export it, open it in Blender, and then texture and export it from there.
Posts: 362
Threads: 8
Joined: Dec 2014
(01-18-2015, 08:18 AM)Wonderman532 Wrote: (11-13-2014, 01:58 PM)Mystie Wrote: Never mind, I found a better Unity importing script, as well as a program that can export Unity textures.
![[Image: baymax_zps0a419f3a.png]](http://i1330.photobucket.com/albums/w561/UmbraWitchJeanne/baymax_zps0a419f3a.png)
ive got a question, how did you get that script in blender?
if it wasn't a maxscript (.mzp), then what script is it?
You can't. Probably Mystie imported it from Max.