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04-12-2015, 12:18 AM
(This post was last modified: 04-12-2015, 03:05 AM by Random Talking Bush.)
Super Smash Bros. for Wii U:
Everything
Yep. I just uploaded every single sound file from the game now. A bunch of the looping sounds don't actually loop, though, but it's better than not having them at all.
(EDIT: Oh, and if another admin is reading this, please don't post an update on The Sounds Resource until I say so. There's one more thing I'd like to get first...!)
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(04-12-2015, 12:18 AM)Random Talking Bush Wrote: (EDIT: Oh, and if another admin is reading this, please don't post an update on The Sounds Resource until I say so. There's one more thing I'd like to get first...!) Super Smash Bros. for Wii U:
Mewtwo
Obviously.
I've also updated the following sound archives with additional sounds:
Announcer (all languages, the English archive got a handful of non-character extra sounds from the Japanese version added as well)
Crowd (all languages -- oddly enough, Mewtwo's German, Italian and United Kingdom chants are all the same!)
Kirby (Kirby's Mewtwo-copy sound)
Menus (an extra sound for Spectate mode)
Smash Tour Sounds (Mewtwo's "collected" sound)
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Holy crap, Mewtwo already?
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Damn man, if I didn't know better I'd swear you were a Nintendo insider leaking files.
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(04-17-2015, 09:50 PM)TabuuForteAkugun Wrote: Damn man, if I didn't know better I'd swear you were a Nintendo insider leaking files.  Nah, I just heard word that Nintendo uploaded the update files early, and I had to go check for myself.
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04-18-2015, 08:05 AM
(This post was last modified: 04-18-2015, 08:11 AM by andreelikesplantsvszombies.)
Hey Random talking bush, you missed one big thing, the Japanese version of ssb wii u's sounds.
Edit 1: I've noticed that there were few sounds of the Japanese version are ripped already, so there is a lot more sounds left.
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(04-18-2015, 08:05 AM)andreelikesplantsvszombies Wrote: Hey Random talking bush, you missed one big thing, the Japanese version of ssb wii u's sounds.
Edit 1: I've noticed that there were few sounds of the Japanese version are ripped already, so there is a lot more sounds left. Nobody's dumped the Japanese version of the game yet, the only Japanese sounds I was able to rip was from the Japanese update data.
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06-16-2015, 06:24 AM
(This post was last modified: 06-20-2015, 09:02 PM by Random Talking Bush.)
(04-18-2015, 01:21 AM)Random Talking Bush Wrote: Nah, I just heard word that Nintendo uploaded the update files early, and I had to go check for myself.  This is also true for the next batch of Super Smash Bros. for Wii U sounds here, most of which I ripped the day before the DLC was officially out!
Super Smash Bros. for Wii U:
Lucas
Roy
Ryu
Stages (7 / 7)
--------------------
Kirby
Announcer
Announcer (French)
Announcer (Italian)
Announcer (Spanish)
Crowd
Crowd (French)
Crowd (German)
Crowd (Italian)
Crowd (Spanish)
Crowd (United Kingdom)
Smash Tour Sounds
(EDIT: I WAS MISSING THREE SOUNDS FOR KIRBY'S RYU ABILITIES SOMEHOW. They're in the pack now, boy do I feel dumb.)
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Oh yeah, and I forgot all about these:
Splatoon:
All Sounds (1 / 4)
All Sounds (2 / 4)
All Sounds (3 / 4)
All Sounds (4 / 4)
Captain Toad: Treasure Tracker:
All Sounds (1 / 3)
All Sounds (2 / 3)
All Sounds (3 / 3)
(And I had to re-rip the sounds from Super Mario 3D World as well, since the ones I accepted from RatchetMario earlier were incomplete... but I'll let her keep the credit for those.)
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Hey Random Talking Bush, do you want to do the english voices of Mugen Souls Z?
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So I have noticed something in the Smash 4 sound rips, specifically the sound effect part (not the voice part).
There are files called "snd_se_CHARACTER-NAME_Special_XY", "snd_se_CHARACTER-NAME_Special_C2_XY" and "snd_se_CHARACTER-NAME_Special_C3_XY", with CHARACTER-NAME being the debug name of the character, X the directional input of the special move and Y any two-digit number.
What is the difference between the normal version, the C2 version and the C3 version, and why do not all normal versions have C2/C3 versions and vice-versa? Thanks in advance!
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09-24-2015, 06:39 PM
(This post was last modified: 09-24-2015, 06:52 PM by Random Talking Bush.)
Awesomenauts:
Ksenia's Voice
Nibbs's Voice
Nibbs (Battle Nibbs)'s Voice
Rocco's Voice
Announcer (Papa Gnaw)'s Voice (Re-rip, Ronimo changed the volume on all of the sounds, but the old ones are still on the site)
General Sound Effects (Now finally up-to-date with v2.12's sounds!)
BattleBlock Theater:
General Sound Effects
Shantae: Risky's Revenge - Director's Cut:
General Sound Effects
Splatoon:
All Sounds (Update v2.0.0)
Super Mario Maker:
General Sounds (1 / 2)
General Sounds (2 / 2)
Costume Mario Sounds
Finally getting more up-to-date with the Awesomenauts sounds now, but I'm still missing some of the DLC skin-related sounds (Dragon Huntress Ksenia, E.S.C. Rocco, Gnariachi, and the two most recent Announcers, Wraithlord Scoop and Scrolls of XiPang). I'll get 'em eventually.
(09-24-2015, 06:57 AM)TrinitroMan Wrote: So I have noticed something in the Smash 4 sound rips, specifically the sound effect part (not the voice part).
There are files called "snd_se_CHARACTER-NAME_Special_XY", "snd_se_CHARACTER-NAME_Special_C2_XY" and "snd_se_CHARACTER-NAME_Special_C3_XY", with CHARACTER-NAME being the debug name of the character, X the directional input of the special move and Y any two-digit number.
What is the difference between the normal version, the C2 version and the C3 version, and why do not all normal versions have C2/C3 versions and vice-versa? Thanks in advance! I don't know why you decided to delete your original post just to post the exact same thing afterward (trying to get my attention? I heard you the first time!), but I can't say for sure. I've just left all of the sounds intact with their original file names, duplicates and all.
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OHLAWD AWESOMENAUTS AND BATTLEBLOCK THEATER IN THE SAME UPDATE
brb squealing
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(09-24-2015, 06:39 PM)Random Talking Bush Wrote: (09-24-2015, 06:57 AM)TrinitroMan Wrote: So I have noticed something in the Smash 4 sound rips, specifically the sound effect part (not the voice part).
There are files called "snd_se_CHARACTER-NAME_Special_XY", "snd_se_CHARACTER-NAME_Special_C2_XY" and "snd_se_CHARACTER-NAME_Special_C3_XY", with CHARACTER-NAME being the debug name of the character, X the directional input of the special move and Y any two-digit number.
What is the difference between the normal version, the C2 version and the C3 version, and why do not all normal versions have C2/C3 versions and vice-versa? Thanks in advance! I don't know why you decided to delete your original post just to post the exact same thing afterward (trying to get my attention? I heard you the first time!), but I can't say for sure. I've just left all of the sounds intact with their original file names, duplicates and all. Well, I did that, because someone else bumped up a topic afterwards, and I feared my message could go unseen, but I also didn't wanted to look impatient by double posting... 
But thanks for telling me. Looks like I have to try to recognize the sounds myself...
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