Posts: 13,415
Threads: 305
Joined: Feb 2009
I like tiny wario's buzz cut much more. The fire looks great. If I had to recommend something, it would be to have Wario looking downward while he does the buttslam. He should be anticipating it, like he WANTS to hurt something.
Posts: 1,664
Threads: 50
Joined: Nov 2011
The shading on the trees/bushes could be altered so it's less off to the side. It looks beveled instead of looking like a full, round shape.
Posts: 15
Threads: 3
Joined: Dec 2014
I love the art style you use with the sprites - particularly what you did for megaman. It's nice to not have to deal with that old sprite style for him - particularly when so many "spriters" I've seen simply use that as a base and call it a day. It's refreshing to see someone try to do a more modern take on it. ^-^
Posts: 444
Threads: 29
Joined: Jul 2013
Posts: 2,914
Threads: 96
Joined: Dec 2009
Excellent work on Wario! Any chance of adding his other forms on there, such as zombie, vampire, and bubble? He has a lot of other body changes in his games and what you have only scratches the surface.
Also, is there any chance you'll rearrange Zelda sprites (along with the other sprites you made for your game) in an official sheet for submission?
Posts: 372
Threads: 16
Joined: Apr 2009
12-30-2014, 07:50 PM
(This post was last modified: 12-30-2014, 07:51 PM by Sketchasaurus.)
There is nothing but banding on that tree. it also lacks any texture that would give it more volume and form, thus causing the amount of shades used in the sprite to be superfluous. The lack of detail in the leafy bits clashes with the trunk, causing it to look out of place.
Posts: 15
Threads: 3
Joined: Dec 2014
Gah, just seeing Zelda go sword and board makes my eye twitch. I've always seen her more as a mage-type.
Great sprites, though.
Posts: 444
Threads: 29
Joined: Jul 2013
@E-Man
I was going to add more of Wario's forms, but I needed more time to finish some more requests and work on my Zelda project. I could always update the sheet sometime later, though.
Also the game's sprites could be released if the game get's canned or sometime after it's finished.
@Sketchasaurus
I tried to give the trees a texture and fix the banding issue, but I wasn't exactly sure how to make it work. Hopefully this it's at least in the right direction. I'm also trying to redo the grass.
@WitchRolina
I kinda had to give her a sword to make her balanced with Link.
She actually
did use a sword before in...well... the CD-i Zelda games.
Posts: 372
Threads: 16
Joined: Apr 2009
Posts: 485
Threads: 11
Joined: Oct 2012
Yeah Neweegee, you're still struggling with your tree textures. Try this method...I call it the "quick n dirty" method of drawing trees.
1. Draw a solid black shape.
2. Add your your leaves. Personally, I like to add in a repeating, scattered pattern of S and Z tetronimos.
3. Use your replace tool on the green to add the highlights and shading. Try not to be perfectly circular.
4. Use your replace tool on the black to add the highlights behind the leaves.
5. Break up the outline of your foliage and remove any isolated pixels.
6. Add it to your trunk and you're done!
Posts: 969
Threads: 35
Joined: Mar 2010
Ooh, that makes a lovely tree! I needed something to help with my side-view trees, since for the overhead ones, I made rings of leaves at different sizes and just laid them over top of each other.
Posts: 15
Threads: 3
Joined: Dec 2014
I'd have given her a set of spells that worked mechanically identical - perhaps a slashing air spell in place of the sword slash, and a Nayru's Love style barrier to serve as the shield. The hitboxes would be the same, but the sprites, animations, and themeing would be different. It'd keep them balanced and identical, while still giving them their own aesthetic feel.
Posts: 444
Threads: 29
Joined: Jul 2013
I did your method, DDP.
![[Image: screenshot_34.png]](http://s30.postimg.org/ka6kof1ld/screenshot_34.png)
![[Image: Another_Thing_X.png]](http://s30.postimg.org/40geliqx9/Another_Thing_X.png)
The leafs I made were a bit bigger than yours when I was making it, though. Also edited some other parts of the tileset.
The BG is still a place holder.
Also, I've been requested to make some stuff for someone's Ice Climbers remake. It's using the same style as the Zelda Remake
@
WitchRolina
This can actually work, but I'll have to figure out what will happen when she get's the Master Sword, since I added it to the story.
Posts: 13,415
Threads: 305
Joined: Feb 2009
01-04-2015, 11:01 AM
(This post was last modified: 01-04-2015, 11:08 AM by Ton.)
I'm always happy for Ice Climbers anything. Maybe give them a black or silver or gold hammer like the Paper Mario games?
Posts: 444
Threads: 29
Joined: Jul 2013