Posts: 444
Threads: 29
Joined: Jul 2013
07-07-2014, 01:11 PM
(This post was last modified: 06-09-2015, 05:33 PM by Neweegee.)
I'm starting this again, but this time with 4 spritesheets in the wrong chronological order.
V Small Luigi V
[spoiler]
![[Image: Main_Little_Luigi_Spritesheet.png]](http://s1.postimg.org/5qznqpccv/Main_Little_Luigi_Spritesheet.png)
[/spoiler]
V Snivy V
[spoiler]
![[Image: Snivy_Spritesheet.png]](http://s1.postimg.org/59vkee1n3/Snivy_Spritesheet.png)
[/spoiler]
V Luigi V
[spoiler]
![[Image: Main_Luigi_Spritesheet.png]](http://s1.postimg.org/ryz1q3glr/Main_Luigi_Spritesheet.png)
[/spoiler]
V Nabbit V
[spoiler]
![[Image: Main_Nabbit_Spritesheet.png]](http://s1.postimg.org/zdodih2hb/Main_Nabbit_Spritesheet.png)
[/spoiler]
While they're all pretty much complete, if you tell me any problems I'll fix them.
Posts: 969
Threads: 35
Joined: Mar 2010
I'm glad the Snivy doesn't have big feet like the others did. It wouldn't fit a pokemon like that. Everything's looking good. ^^
Posts: 2,914
Threads: 96
Joined: Dec 2009
Your skills have improved, Neweegee! I can really see it with your Snivy sprites.
With that said, though, I think you should take a look at your Small Luigi sprites. Regarding the radical fall sprites, the hair is shaped in a way that looks a little unnatural.
Posts: 1,664
Threads: 50
Joined: Nov 2011
The walk cycle on Luigi looks a little odd. Could you post an animated version? I wonder if it looks better in motion.
Posts: 444
Threads: 29
Joined: Jul 2013
Posts: 969
Threads: 35
Joined: Mar 2010
Good work on Weegee's hair. Looks much better.
Posts: 444
Threads: 29
Joined: Jul 2013
Posts: 2,087
Threads: 125
Joined: May 2010
The individual frames look fine, but when animated, it's hard to tell what's happening with his arms and legs when he's running. Isn't there anything you can do to denote what's in the back better, like making more use of the black pixels?
Posts: 444
Threads: 29
Joined: Jul 2013
Posts: 2,087
Threads: 125
Joined: May 2010
Looks a lot better, good job~
Posts: 268
Threads: 19
Joined: May 2013
The crouching (him fully on the ground) looks weird but other then that the Megaman sprites look great!
Posts: 48
Threads: 8
Joined: Jul 2014
You know what would be cool? If you resprited Mega Man's Smash 4 moveset! We know the full thing basically.
Posts: 969
Threads: 35
Joined: Mar 2010
Loving the Megaman sprites! One issue though: his crouching sprite. For some reason, it looks like his legs are getting broken with how low he's going, and being so flat against the ground. Instead of pressing his groin to the ground like that, maybe have him kneeling and lean his body forward a bit, which should fix the legs and allow his head and arms to go lower.
Posts: 444
Threads: 29
Joined: Jul 2013
I(at least think I) fixed the crouch sprites, and created the spritesheet.
Should be compatible with most 8-Bit Mega Man stuff, which means someone can instantly make "Generic 8-Bit Mega Man Fangame" a little less generic.
Posts: 268
Threads: 19
Joined: May 2013
The Crouch still looks wrong to me, so I've decided to try and attempt to fix it.
Use these however you want, if you want.