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(02-02-2015, 06:54 AM)Koh Wrote: Sorry, these resources aren't for public use unless I explicitly say so in the same post.
But if you're not using your art for a project, you put it in creative commons, right? I always found it aggravating when people create graphics for a "game" that never ends up being made, and then they hoard graphics to themselves. There's no point in making graphics if they aren't going to be used, so I have a tendency to "donate" work from abandoned projects to game developers.
But that's not to say you would hoard graphics. You've finished plenty of Game Maker games.
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I really enjoy your spriting style. Fun to look at.
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04-24-2015, 04:51 PM
(This post was last modified: 04-24-2015, 04:56 PM by Koh.)
Best dust off the cobwebs one more time before final exams begin.
So, we're going to let players choose between a boxy or rounded style with hi-res HUD frames and text.
http://i.imgur.com/5qG7dXz.png
http://i.imgur.com/d6glFBO.png
Some mugshots.
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the third mugshot (low res mode) is unreadable, even if the lower lip is thinner than a pixel you should include it because readability is always a step higher than visual accuracy in pixelart.
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![[Image: bzrFdAP.png]](http://i.imgur.com/bzrFdAP.png)
Full Body Pixel Art practice (Lo-Res). We plan to use FBPA in our games for the menus, for the characters' status and such.
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What are you going to use the reptile character for?
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Skale is the thief character type in World of Chaos 1 and World of Chaos 2. He'll also have a role in one of our other game ideas.
Am pleased with how these turned out~
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They're all smooth and I can't spot any problems with the anatomy, but you should make his eyes a brighter color. The black line-eyes kinda blends in with the fur/skin.
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08-23-2015, 10:27 AM
(This post was last modified: 08-23-2015, 10:33 AM by Koh.)