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Recme (PLAYER)
#1
oh yeah baby

[Image: vwiPyfp.png]

[spoiler=idle][Image: XzsDMcf.gif]
very reminiscent of chris's idle but aaahh w/e[/spoiler]
[spoiler=backwalk][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif]

[Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][Image: JVubMQQ.gif][/spoiler]
[spoiler=duck][Image: Hl0SwVJ.gif]
quack

(i probably need to make it shorter, but maybe later)[/spoiler]
[spoiler=>punch][Image: oT9ZkmR.gif][/spoiler]
[spoiler=special1][Image: UEdybxS.gif]
i need to make the fx and then this shall be complete~![/spoiler]

so yeah, critique would be cool
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#2
When you do your Midnight Moe, will you go for Kairi by any chance?
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#3
The arms are pretty short in the special animation, if compared to the arms of the other animations. Otherwise, so far so good! Smile
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#4
(06-08-2014, 11:43 AM)E-Man Wrote: When you do your Midnight Moe, will you go for Kairi by any chance?

i dont recall kh ever getting an anime adaptation, so probably not. plus, i was going to use haruhi instead Smug

also ill be sure to fix that, chris!
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#5
Kingdom Hearts does have a manga though if that counts.
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#6
For the Trombone move, I'd recommend making him lean forward a little more. It wouldn't hurt it to have a little lunge going on either
[Image: R5aKeVt.gif]
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#7
An additional suggestion for the trombone attack would be to have the slide appear further back, and then have it slide forwards to hit the opponent.
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#8
[Image: ifiZaho.png]

top = new, bottom = old

i know i shouldnt be restarting, but i'd rather take some c+c to make the whole idle sprite better. its still a work in progress because i currently have these problems:

*dont know what to do with recme's right hand
*trouble with arm sizes and bending them at the right places
*how to put the face in
*how to fix the weird chest + stomach area. he sorta looks like he's leaning forward, but idk.

for the face, i want the same relaxed face as the previous sprite, but whenever i try to apply it, it always looks off. any edits would be helpful before i moved on.
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#9
i think that you should have an idea of 'what kind of fighter do you want to be'?

as in, finding an archetype, a 'reason' to be in the roster, and work with that

for example I made gilbert to be a character with easy juggle moves and projectives, however he isn't too strong as-is. You could use these info to build your character better

[Image: a01589a0a6e351500ab15caf61e71450.png]

i made some stance tests to make him more focused on battle while being lax at the same time
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