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Virt [PLAYER]
#1
Hey, updating my post here. Feels weird to be throwing it all away, especially since I didn't really make all that much in the first place, but whatever...
[spoiler=Large Empty Sheet][Image: upF7YWe.png] You can see remnants of past attacks that I may or may not keep. Midnight Moe is also subject to change.[/spoiler]
GIFS:
[spoiler=BASICS]Idle:[Image: RJLKPYH.gif]
Forward Walk:[Image: gpYi4kO.gif]
Backward Walk:[Image: FifxVOG.gif]
Duck:[Image: 1dUorqh.gif]
Forward Jump: [Image: JrqS8ZO.gif]
Backward Jump:[Image: Q9yYikZ.gif][Image: Y0PFIfA.gif][/spoiler]
[spoiler=ATTACKS]Punch 1:
Punch 2:
Forward Punch:
Backward Punch:
Duck Punch:
Jump Punch:
Kick 1:
Kick 2:
Forward Kick:
Backward Kick:
Duck Kick:
Jump Kick:
Special 1:
Special 2:
Special 3:
Grab:
Grab Attack:
Throw:[/spoiler]
[spoiler=DEFENSE/HIT]Defend:
Duck Defend:[Image: JosAyNm.gif]
Jump Defend:
Hit poses:
Comeback:
Win:[/spoiler]
[spoiler=OTHER]Burnt:[Image: 3lq4TDp.png]
Frozen:[Image: zuLTY6o.png]
Electrocuted:
Strawberry:[Image: u2F8r10.gif]
Depixelized:
Midnight Moe:[Image: mc3nj3Q.gif]
Mugshot:[Image: B1pmJvK.png]
Tiny Icon:[Image: pLRzUsd.png]
Large Mugshot:[Image: b6zsqgy.png][/spoiler]



[spoiler=Old OP]Yup, I'm making a character also.
He's fast, but not lightweight.
[spoiler=Huge, Empty Sheet][Image: 90euXys.png][/spoiler]

GIFs:
[spoiler=Stand][Image: uHCekdr.gif][/spoiler]
[spoiler=Walk Backwards][Image: W5iZIaD.gif][/spoiler]
[spoiler=Punches]Punch 1: [Image: CRdzxaL.gif]
< Punch: [Image: khMZMqz.gif] [Image: WRKQt28.gif] [Image: kB5oKuv.gif] [Image: NdNvIEX.gif] After he lays down a witty pun, a giant "Ba Dum Tsh!" appears. The first two words do damage, and the third sends the opponent flying.[/spoiler]
[spoiler=Special 1: Trollster Strudel][Image: bGLodRD.gif] [Image: 00r48h9.gif] Basically, Virt shoots a giant strudel out of his face, which is suddenly a toaster. The strudel starts out small, but grows larger as it travels. It's kind of like a hadouken.[/spoiler]
[spoiler=Grab and Throw][Image: zJ1poDl.gif] [Image: JCGDyXk.gif] [Image: alyvLCy.gif] "I'm Batman." [/spoiler]
[spoiler=Midnight Moe][Image: rLk2oFR.gif] It's Hsien-Ko, who was going to be my main inspiration before the Baegal nation attacked another character started using the items-spawning-out-of-nowhere gimmick.[/spoiler][/spoiler]
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#2
great artwork.
i guess the shading must fit with that one from the tutorial...
it means shade the leg who is behind.
sorry if i'm being kinda rude.
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#3
Looks awesome!
Great to see you back on this project C:

((And keep in mind that only the Avirtar can stop me mwahahaha)))
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#4
Updated the first post with a new sheet! It includes more alternate colors, my < Punch, and my grab and throw animations!
[spoiler=< Punch][Image: khMZMqz.gif] [Image: WRKQt28.gif] [Image: kB5oKuv.gif] [Image: NdNvIEX.gif] After he lays down a witty pun, a giant "Ba Dum Tsh!" appears. The first two words do damage, and the third sends the opponent flying.[/spoiler]
[spoiler=Grab and Throw][Image: zJ1poDl.gif] [Image: JCGDyXk.gif] [Image: alyvLCy.gif] "I'm Batman."[/spoiler]
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#5
(05-31-2014, 10:54 PM)Baegal Wrote: ((And keep in mind that only the Avirtar can stop me mwahahaha)))
[Image: WRKQt28.gif] [Image: kB5oKuv.gif] [Image: NdNvIEX.gif]
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#6
Just a thought that the "Ba Dum Tsh" should emphasize the syllables in the order they appear in.
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#7
They do, but they're in separate gifs, so they all load at the same time. I'll make a mock-up of what the attack would look like in-game eventually.
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#8
(06-02-2014, 06:14 PM)Trollerskates Wrote: They do, but they're in separate gifs, so they all load at the same time. I'll make a mock-up of what the attack would look like in-game eventually.

Ohhhh good. And I thought you were slipping for once... Unimpressed one day...
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#9
man your character is very fun
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#10
awesome jitter, can you actually contribute to the thread instead of making meaningless posts like these?




may i suggest something virt? shouldnt your <punch be a special? your attack really doesnt send people knocking off their feets, (which is what a <punch is) but rather pushes them aside, just as you said in your post. heck,i think it could even fit as a >punch!
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#11
I said it would send them flying, but maybe you're right about it fitting better for a >punch.
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#12
now i gotta some helpfull feedback.
it's about your midnight moe.
your character should not be fully transformed in it.
just dressed and with the same hair.
look at these for references:
[Image: l7GWNl7.png]
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#13
(06-04-2014, 06:17 PM)awesome jitter Wrote: now i gotta some helpfull feedback.
it's about your midnight moe.
your character should not be fully transformed in it.
just dressed and with the same hair.
look at these for references:
[Image: l7GWNl7.png]
Meh, I think it has enough likeness. Look at the face for example.
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#14
Don't mean to be rude, but isn't complimenting someone still good feedback, and contributing? It's kind of a good move to let people know they dun good.
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#15
(06-04-2014, 06:17 PM)awesome jitter Wrote: now i gotta some helpfull feedback.
it's about your midnight moe.
your character should not be fully transformed in it.
just dressed and with the same hair.
look at these for references:
[Image: l7GWNl7.png]
It's not a full transformation, since a full transformation would entail a change of height and a bunch of other stuff. I'm probably not even going to use the sprites on the sheet, even if I keep the same character.
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