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Ocks (PLAYER)
#1
[Image: 5dNJCOh.png]
Ocksford (AKA Ocks)

Ocks is a fast, lightweight character.
His attacks are all item centered, which he randomly and conveniently spawns for use in battle. Mid range.
Though his moves don't pack much of a punch, he can flail around rapidly and jump high.

Out of 15 *s:
Health: ****
Attack: **
Defense: **
Speed: ****
Jump: ***
[spoiler="The Updated sheet"][Image: 7Jiu9EC.png][/spoiler]


[spoiler="Basic Movements"][Image: xskrjnG.gif] [Image: 3G6YaCz.gif] [Image: OxxH4kc.gif] [Image: XihasZa.gif]
[Image: a31YzoO.gif] Idle--Basic Idle pose. Hup hup hup hup
[Image: D9stlFr.gif] Forward Run--Ocks runs away frantically. It should be at this speed--it looks more normal when in motion. Ideally should be one of the faster fighters.
[Image: lCnnu7d.gif] Backward Run--Spins away from danger! Can also be used as a parry if necessary.
[Image: Ma6wzrd.gif] Duck
[Image: yFrWMMS.gif] Jump--Is used for both vertical jump and jumping forward.
[Image: AEorCro.gif] [Image: lGh02pT.gif] [Image: 8Tocsdn.gif] [Image: vsWkbBV.gif] Back Jump--Ocks floats back on a balloon! Lasts the same length as a normal back jump; the landing sprite is the same as falling for the forward jump, and the balloon simply floats offscreen. Four possible balloons are used--everytime the player jumps back, a random one is selected.
[/spoiler]
[spoiler=Punches]
[Image: b0svb6M.gif] [Image: YsOLZuP.gif] [Image: kGIgus7.gif] [Image: X06PuPC.gif] [Image: 7vVgxp9.gif]
[Image: 4rCyP8b.gif] Punch 1--Ocks hits the opponent with a frying pan (with Eggs and Bacon!)
[Image: IOqldhW.gif] Punch 2--Classic Glove slap
[Image: jhCTmOs.gif] Punch 1+2--two moves in succession.
[Image: 7n8cgPE.gif] >Punch--SMAAAASH!! A reference of the Earthbound critical hit. Even with a baseball bat!
[Image: mZ22QDb.gif] <Punch--Ocks pulls a carpet from under the opponent and knocks them off their feet. Also acts as ducking for the first part in that it can evade a move and then knock the opponent off of his/her feet.
[Image: O3vpssh.gif] Duck Punch--Ocks jabs the opponent with a rapier-looking sword. Can be used in succession quickly, but fairly weak.
[Image: L7FDG9C.gif] [Image: zlSD6AL.gif] [Image: qPYOiXG.gif] [Image: Qdylvgt.gif] Jump Punch--While in the air, Ocks throws a variety of items down. Items can be either a bowling ball, beach ball, or watermelon. Each one acts exactly the same--it's more for variety (and that I couldn't choose between the three :U). Randomly selected similar to the balloons in the back jump. If possible, the items are dropped in a simple arch, but upon hitting something (enemy, wall, ground) they bounce a little bit off of the target like shown in the example. Attack can also serve as a little boost in the air, like a quasi double jump.
[/spoiler]
[spoiler=Kicks][Image: uL6CHiy.gif] [Image: iiOLf4Y.gif] [Image: 3yfX61C.gif] [Image: 8JTx8e2.gif] [Image: Dhz9sCB.gif]
[Image: Bx5S0ma.gif] Kick 1--Dramatic spin kick. I was thinking of the beginning of this video (kind of).
[Image: 9Mp6VkZ.gif] Kick 2--Ocks gives his opponent the boot.
[Image: 8Lmd5eA.gif] Kick 1+2--both dramatic foot flails in succession.
[Image: FIINUgW.gif] >Kick--Ocks uses a marching band tuba to blow his opponent away.
[Image: ocXYUJW.gif] [Image: hTmgUb2.gif] <Kick--The opponent is suspended in the air momentarily by a bubble. A hurt frame is simply used while in the bubble.
[Image: bNA0Mq1.gif] Duck Kick--Ocks performs a YOUTH ROLL to escape his opponent. When reversed, the text needs to be overlayed on top so it isn't mirrored. A reference to Andrew Hussie's webcomic Homestuck.
[Image: 180Zc7Y.gif] [Image: dgiVibg.gif] Jump Kick--Ocks performs a sicknasty skateboard stunt in the air and lands on his opponent. Works similar to a ground pound in SSB.[/spoiler]
[spoiler=Defend][Image: GUBJpur.gif] [Image: GecEjII.gif] [Image: NgGNrD1.gif]
[Image: nV3gR92.gif] Defend--Ocks cleverly hides behind a clone cardboard cutout. They'll never know the difference!
[Image: XHCt98k.gif] Duck Defend--It's a pun. Duck.
[Image: M1bP1wv.gif] Jump Defend--shield the face!
[/spoiler]
[spoiler=Special Attacks][Image: X4NYs0H.gif] [Image: veeSc1F.gif] [Image: XhgpYv7.gif]
[Image: gL7sZwE.gif] Special 1--Ocks jumps on a rocket pencil and flies quickly until he crashes into something. Hitting an opponent slams them into the wall (and carries them there if far away enough). The move doesn't cancel, though--so hitting the wall will also hurt Ocks slightly.
[Image: g1cOy6d.gif] Special 2--Ocks burns with passion, roasting any opponent lucky enough to be captivated by his stare. Hold the attack too long, though, and he ends up burning himself. I don't know what the length capacity is; maybe 3 seconds? It deals small amounts of damage for as long as the enemy is within range (think fire flower).
[Image: eUm4ZG1.gif] [Image: rZ2QQ1J.gif] Special 3--Ocks lifts a giant statue of him out of the ground, sending him and his opponent up into the air! Damage is only dealt upon landing. Can be advantageous to get Ocks out of a sticky situation, or to get extra height for moves like the jump punch and jump kick.
[/spoiler]
[spoiler=Grab/Attack/Throw][Image: fB4SX4n.gif]
[Image: UlbNLJr.gif] Grab
[Image: DGN6yME.gif] Grab Attack--MY LADY, I AM A PSYCHIC. The move sucks hp from the opponent using ~psychic majjyks~.
[Image: 4wTEfVt.gif] Throw--Launches the opponent. One of Ock's stronger moves, though it only throws them behind him.
[/spoiler]
[spoiler=Hurt/Status]
[Image: 6OBhuTj.png] [Image: OufiBJq.png] [Image: xHPhtyH.png] [Image: JlcKHP8.png] [Image: snV1aWl.png]
Hit, Hard Hit/Flying, Duck/Jump Hit, Faceplant, and KO
[Image: 56QMzix.gif] Recover
[Image: Xas8jrd.png] [Image: nYruGDw.png] [Image: zHwHEVu.png]
Burnt, Frozen, and Depixelized
[Image: KWlqWXy.gif] Strawberried
[Image: x7HbS4h.gif] Midnight Moe
[/spoiler]
[spoiler=Extra][Image: 3XEVL1V.gif] Win
[Image: EtkQPCo.png] Alternate Color
[Image: aE1uhpQ.png] Mugshot
[/spoiler]

And as a bonus, I have some scraps!
[spoiler=Scraps/Misc][Image: QiYY4CW.gif] [Image: OzRsAG8.gif] [Image: 9d2XXfg.gif] [Image: d27nqO1.gif] [Image: S2rCGeV.gif] [Image: HKd9ubF.gif]
[Image: wQC6plQ.gif] [Image: 0u4Sier.gif] [Image: Lkb568D.gif]
[Image: x0OWIso.png][/spoiler]

All of the files are saved in this .zip for quick use.
(Mediafire)

Recently, I added some more things as well (which are not in the .zip)
[Image: nvGiyg6.png]
Left mugshot is the most recent one, with tiny icon to the right
the "!!!!!" box is for the pre-battle speech bubble (like before engaging)
":U" Is for a taunt
"G-GUH" Is the lost bubble

I still have some things I'd like to add (like some more mugshots and maybe redoing a few things) but they'll all be kept up to date in the OP.
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#2
I really like the idea of there being more speech bubbles! Also the 15* system seems like a good standard.
I'm impressed by the presentation of your attacks, they illustrate your intentions well. Excellent job Baegal Smile
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#3
Thank you C:

I'm currently updating the reference/tutorial thread, but I'm just saying the sheet isn't TECHNICALLY finished, considering it's missing some minor things.

The essentials are, however, finished.
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#4
Ocks has been one of my favorite characters to play as in my demo. Cute

The physics of some of the moves are currently slightly different than in this thread, so I hope they haven't gone too far off model. I'll be posting the next build of my version soon and you can let me know what you think.

Also, for the moment I made the Statue move a Gognio move, I don't know if you'd want to switch that later.
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#5
Yeah, I did the animations to show how I think it should look in the game

The statue is supposed to be just a regular special.
I don't COMPLETELY understand GOGNIO, but if it's what I think it is, I think there'll be a different special in the future.
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#6
[Image: x7HbS4h.gif]
Redid the Midnight Moe

Now, Ocks turns into Nichijou's Mio


EDIT: Changed the alternate color
[Image: EtkQPCo.png]
Reply
#7
One thing i always notice is your forward punch's SMAAAAASH looks backwards when mirrored to face left. Granted, I don't mind it much myself and I'm not really willing to change such an awesome reference. With stuff like the Youth Roll text I can make it immune to mirroring and place is as a separate object above Ocks when he performs the move. This one's unique arc though makes it impossible to do that though.

I'll let you decide how you want to approach that, I'll do whatever you decide.
Reply
#8
hmmm

I'll see what I can do.
Gah

ok

[Image: A8AwSAf.png]

It works, I guess!
Added to the main sheet.
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#9
[Image: 5e7b34d6946a39e69bdb40f7e1efe0ac.png]
WIPWIP

Any suggestions for how I should do the mouth? I'm not loving it to be honest :U
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#10
well, ive noticed something regarding this attack:

[Image: kGIgus7.gif]

while it works for all characters with legs, (or in lexou's case, electric-mantaray-lightning bolt-thing)
it doesnt really make sense with PK's character, since he doesnt touch the ground

[Image: 7qdbftK.gif]

so, its up to you if you want to do something about that, i just figured id point it out if you havent noticed already
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#11
Maybe he smacks pk on his way up


or maybe pk voluntarily trips because he's a fair gentleman like that

(or maybe it misses PK and that's like one of PK's "passive abilities")
Reply
#12
:I



hmmm

I think a simple smack pk on way up cheap fix would work in this situation

or if when it comes to tweaking character abilities that could be something cool for PK.

I mean, I completely understand your point, it's just I really don't think it's reasonable to redo a move for one character.
Worst case, I'll worry about that once everything else is finished

thanks!
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#13
Make the rug completely miss PK, but he still falls down because he plays fair. Its completely his character.
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#14
[Image: ff4ad8e4cc4f57beb3c4583b96a1b1e7.png]
Colors are in no way finalized, but how do you guys feel about the pose?

I wanted it to look like Ocks was reaching to pull something from his sleeve.
Should I have something poking out?
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#15
how about a deflated balloon? he does seem to have a lot of them on him

[Image: 45ed0c329f.jpg]

[spoiler][Image: XihasZa.gif][/spoiler]
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