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Viqueen
#16
[Image: l1ZqPIL.png]

[Image: NT5Dm8M.png]
#17
I believe the "sand"? tiles are a little too consistent, try adding a bit more to the pattern or it look unnatural.
#18
yeah the sand is too unappealing, mostly because of it's lack of texture
[Image: 2SIqw.png]
see how kirby has special tiles made to give the sand texture
#19
i want more sand tileset textures, do you have more examples?

I'll study this one.
#20
[Image: chap22.png]

even if it's a top-down view, fire emblem has some pretty nice sand tiles
#21
fuck the sand for now, I am testing other styles for this type of game. The version I'm happy with, at the moment, is the 32x32 sprite in the pink box

[Image: xtyKi2y.png]

The main reason for this is to give Runa a more 'SNES' feel, also small sprites work better with 16x16 tiles. I am still experimenting
#22
Well it has more of a uh... how do you say, "fullness/solidness" to it (it's shinier, her hair looks thicker.. I'm terrible at describing my thoughts) but I actually think it has less charm than the original. It's not bad by any means, though.
#23
I am really satisfied with this style, I started some frames.

[Image: 0KbxWXF.png]

the small size also allows animations to have less frames without looking dumb.

[Image: KDtEfNI.gif]

Smile
#24
Okay I have to admit that animation is charming as hell.

Heart
#25
[Image: M44m4sH.gif]

#26
[Image: 188e49332381633483b0d1a0f69a7d40.png]

[Image: hSdsAmK.gif]

[Image: luMpoYA.gif]

the walking animation has been updated with hair movements

[Image: UJvZNjc.png]
#27
I like the klonoa hair
#28
[Image: HOTZ3wG.png]
[Image: ezh0F1r.gif]
[Image: dqplBPw.gif]


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