Posts: 1,591
Threads: 64
Joined: Oct 2010
EX mode for this remake would probably get designs and stuff from Revenge of the King. So Masked Dedede would be in EX mode.
But alas, let's push that aside and finish the main game. I changed some Dedede a bit and I tried animating him.
help... ...me... orz
Posts: 260
Threads: 15
Joined: May 2009
![[Image: semiorganized.png]](http://img716.imageshack.us/img716/9672/semiorganized.png)
Added Puffy. Not entirely sure how to handle his shades, or if the pallete closest to his art really is the best. It probably is, but I added two alts after anyways (the first alt was what I made the sprite with originally before recoloring to proper colors so I already had it.)
I think it might be time for me to try Whispy or some background tiles.
Posts: 417
Threads: 12
Joined: Jun 2012
03-29-2013, 10:14 PM
(This post was last modified: 12-23-2013, 10:10 PM by Candel.)
(03-21-2013, 05:39 PM)ssbawesome Wrote: ![[Image: untitled_zps3f29088c.png]](http://i1174.photobucket.com/albums/r618/ssbawesome/untitled_zps3f29088c.png)
This thing is tiny
Posts: 1,591
Threads: 64
Joined: Oct 2010
It also looks like an edit of the original one :/
Posts: 40
Threads: 9
Joined: Mar 2012
Hmm, it is too small, heh somehow I didn't notice that. Will update soon.
Posts: 85
Threads: 6
Joined: Jul 2010
03-31-2013, 04:49 PM
(This post was last modified: 04-01-2013, 10:51 AM by Sinkin.)
ehehehe still a wip but ya, kinda went overboard with the style but I guess someone can simplify it
Posts: 799
Threads: 6
Joined: Apr 2013
Made a Star Block and a Bomb Block.
Posts: 3,787
Threads: 75
Joined: May 2008
Dude, those look really neat!
Posts: 799
Threads: 6
Joined: Apr 2013
Is this project still going?
![[Image: kerbeh.bmp]](https://dl.dropboxusercontent.com/u/94723731/Cyborg%20Resistance%20Stuff/kerbeh.bmp)
Added hurt sprites and alternative inhale sprites.
Posts: 3,012
Threads: 115
Joined: May 2009
Recolorme's been out of commission lately; I'm sure the project will pick up once he's back on a computer.
Posts: 2,203
Threads: 49
Joined: Jan 2009
I like the hurt sprites you have, but I think the inhale looks better just black for the sake of simplicity. I really like this project!
Posts: 13,131
Threads: 168
Joined: Jan 2011
I actually like the tongue there but... I guess they are intended to be simpler...
Posts: 2,203
Threads: 49
Joined: Jan 2009
I don't know...it just seems really strange to me. The red as a buffer does work well, looking at it again, though.
Posts: 2,805
Threads: 84
Joined: May 2011
I was messing around with a swallow animation.
![[Image: iugRvn6NNZY39.png]](http://i.minus.com/iugRvn6NNZY39.png)
Looks odd to me for some reason... I dunno.
Posts: 2,203
Threads: 49
Joined: Jan 2009
05-27-2013, 04:49 PM
(This post was last modified: 05-27-2013, 04:49 PM by Baegal.)
It's not fast enough!
While you have fluid motion, the frame delay should not be constant.
Really I think you could remove the second frame, and make the third one go lower. Then, have the last one be a recoil, or return back.
Generally a fast action has 3 parts:
Build up --> Blur/Hit --> Recoil
Right now you don't have any sort of recoil, and the hit part is too slow, so you lose impact.
![[Image: 44cfc9c84522d71e6a938c61fecf9c9d.png]](http://gyazo.com/44cfc9c84522d71e6a938c61fecf9c9d.png)
Take a look at this version from KniD. Look at the impact!