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Megaman X Machinima Project
#16
[Image: vilewalktest_by_levigratton-d5w9ftj.gif]

http://levigratton.deviantart.com/art/Te...-356518999

Test walk cycle, I'd improve it, but I'm tired. Probably going to make the arms move less, do an open hand walk similar to the intro from Maverick Hunter X, maybe put in the sound.
#17
I notice when his leg in front is going back, the joint goes backward before the knee is pulled forward again when the leg is at its farthest point back.
idk how to explain this so I hope you see what I'm saying. Shy
#18
Are you talking about the pop in his right knee?

That's most likely because his entire body needs to be lowered a bit. I tried to make him walk from a straight leg position, doesn't quite work.
#19
if by pop you mean this http://puu.sh/29uaS then yes.
#20
Here's a video with the rig and some basic lighting as well

Reworked the walk cycle from scratch.
#21
Playing with particles, water and such. Weee!

Some Nana prototypes.

[Image: Nana001.jpeg]
[Image: Nana002.jpeg][Image: Nana003.jpeg]
#22
I'm not familiar with the official designs but I think the arms are too short (probably onle the lower arms / cannon hand things). Unless you're still going to add hands, in that case just disregard this. It looks pretty cool overall, though! Can't wait to see it textured.
#23
Yes, she is currently hand-less, as that is a part of anatomy I need to practice more.
#24
Gonna try to sneak these guys into my final animation project for third year of College.

http://random-ninja.deviantart.com/art/S...-392690651
#25
So happy to see progress!


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