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Work/Criticism
#76
idk if you are going to 'upscale' that small sprite but take care with the ribs texture. the small original one isn't really appealing to the eye, it's a bunch of banding. I suggest either lowering the number of the ribs so you can detail them better.
#77
Look better?
[Image: I6RHImF.png]
#78
Much, but the sternum gets thinner at the end i believe
#79
its shaped kinda like a tie acutally

[Image: 1001427-Squelette_du_thorax.jpg]
#80
Tried to make it more tie like and some more wips
Final time i'm doing the girl with the pink hair I swear(i think this is the size I want it to be)
also changed the nut cracker sprite
[Image: 8i4pDE3.png]

I'm rescaling to help readablity. I'll also make the captain falcon a sprite.
#81
Slow progress I can't think of what to do with the hair
[Image: HhSxXOt.png]
Worked a little on the spikes for skull knight too.
#82
I'm not fond of her nose, it kind of looks like it's at the wrong angle. Shouldn't the lighting run along the bridge due to the elevation?

Got a couple of qualms about the arm on the right. I think the shading is a bit excessive around the elbow area, there's something off about it.

The right line of her forearm also seems to have a little too much AA, makes it seem a little banded. I think the upper line of her panties also looks a little jittery due to the sel-out. Certainly not as smooth as, say, her face.

Tbh though, I'm mostly grasping here and thought it unfortunate your topic wasn't getting attention. I really like your work!
#83
Her lower legs are too long compared to her upper legs, they should be about the same length (same case with arms, but you seem to have those down)
#84
[Image: UEtv5hN.png]
I tried shortening her legs and finishing her head, I realized it has a lot of jaggies but I'm still working on it.


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