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Pipe Works [Playable: Basic Build!]
#16
(05-23-2013, 02:48 PM)Ninspriterx Wrote: right lick - counter clockwise
That is one right lick, I tell ya what.
#17
Well it ain't gonna rotate counterclockwise any other way.
Start lickin'.

(05-23-2013, 02:48 PM)Ninspriterx Wrote: [Image: 0Owki7X.gif]NEWS: Hey everyone! We're launching the official Dream Show Adventures AND Pipe Works website June 1st.
Along with the official "four-level tech-demo" (which will be downloadable for PC and shortly after Mac, and playable right on the site!)

Here's a mock-up I made of the results screen:
[Image: KwyqTii.gif]

Sean and I were also holding a cute little contest across Facebook and Tumblr:
[Image: SuZnc14.png]
We need a name for the Level 2 - “Familiar Sewers” end boss. Best name gets a free copy of the game when it comes out.

*So in the meant time, you can try a very basic build of Pipe Works!
left click - rotate clockwise
right click - counter clockwise
space bar - deploy mouse traps
enter key - bear traps

Enjoy!
edit for second page
#18
Cockadile
Cockydile
Smugator
Lawrence
These are all off the top of my head, I may edit this post with more later
#19
Greater Gator/Alligreater
#20
Rippedtile/Riptile?
Chompion?

I got nothing .-.
#21
Crocisseweur
Sewergator/ Sewrogator
Alliguttor
Crocollution/ Allutigator

That's all I could think of. Tongue
#22
name him Gomek
it sounds powerful.
#23
Pipe Jaw?
#24
Ooh, I like Alligutter, RBY.
#25
Name him Caimán! Big Grin

Also, great looking game...it's a shame that most of the app market doesn't have graphics that look half as good as this. :/ Some people just really need to understand that lifeless high-res graphics never beat out pixel art with personality and style injected into them.
#26
Muscles McGator!
#27
So we may or may not have a finalized name under the roof for the muscular croc boss.

I find it funny that there really hasn't been any crits on the game build itself, as small as it is. That's a little dissapointing to me imo.



Also We're going to have the demo release date changed from somewhere around the 5th to as late as the 10th maximum.
#28
>looks at date
>date is the 12th
Welp

Anyway, we don't have the demo fully doen yet but we have made alot of progress between the previous post and now, so heres a little preview of hte new hud system which I'd like to admit gave us some trouble(Especially the inventory bar)
[spoiler]
[Image: U6Df3ax.png]
[/spoiler]
#29
(01-04-2013, 12:06 PM)Star Wrote: [Image: uZ4By.gif]
[Image: WbSEl.gif]
[Image: Mtxk5.gif]

(01-04-2013, 12:25 PM)Gorsalami Wrote: ..but it lacks 'life' to be honest.

[Image: O5KpjZy.gif]
[Image: 7L9cnd8.gif]
[Image: EkDLiXy.gif]
#30
Am I allowed to bump this thread with a bunch of WIP sprite animations that probably don't make any sense out of context?
[Image: QYtlMEM.gif] [Image: lVGq5O3.gif]
[Image: pS9JZnt.gif] [Image: FCMOX3A.gif]
[Image: Y4aAs9k.gif] [Image: UvyhKBW.gif]
[Image: Ax1Sh0e.gif]

Kinda makes you wonder what exactly we're doing with this game, doesn't it?
Any who, sorry for the bump, never updating and making it seem like I never finish games. We have seven hands on this project now so expect to see something soon!


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