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Geno Mario and Luigi Bowser's Inside Story (Battle)
#31
It means to move the movement of the cape and hat later, so that they start moving a frame after the body does.
#32
This should be correct.
[Image: genoidlescale5.png]
[Image: Genoidle7.gif]
#33
Here is an animation of Geno releasing his canon.
[Image: genocanonscale1.png]
[Image: Genobeampart1.gif]
#34
Eyes are a bit small and the side, but it's a great improvement! I love it!
#35
the animation could be a little faster. It seems kinda boring at this speed.
#36
That and his feet feel too blocky.
#37
Now the animation is a little fast.
[Image: genocanonscale1a.png]
[Image: Genobeampart1b.gif]
#38
Here is Geno firing his laser canon.
[Image: genobeamscale2.png]
[Image: Genobeampart2f.gif]

Edited: I had to change the pallete so that the laser beam's pallete can fit through M&L3 backgrounds.
#39
I just made Geno using his whirl attack.
[Image: genowhirlscale.png]
[Image: Genowhirlattack.gif][Image: Genowhirleffects.gif]
#40
his body doesn't really move much at all.

He's kinda just.. "nyeh", instead of putting force into it

Maybe have him throw it more like a Frisbee.
#41
Geno now throws his whirl with force.
[Image: genowhirlscale2.png]
[Image: Genowhirlattack3.gif]
#42
The feet are still alittle blocky.
#43
Plus I don't really like how the cape just stretches out when he sticks his arm out. Getting better, though.
#44
This is one I made a few years ago. It isn't great, but it's a little smoother.
[Image: scaled.php?server=38&filename=gen1kl4.gif&res=landing]
#45
The blocky issue on Geno is fixed and the stretched cape problem.
[Image: genowhirlscale3.png]
[Image: Genowhirlattack5.gif]


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