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Gang Wars [IS THERE A GREEK LETTER BEFORE ALPHA???]
#1
Gang Wars/Battle Charge/Face Off/Whatever Dumb Name I Can Think Of

is a game designed by Gors, who also made the placeholder art. It's kind of like a board game I guess.

I had been wanting to make a historical battle game and Gors drew this up and called it "Gang Wars":
[Image: War%20-%20Gors.png]

Obviously his placeholders aren't very historical (sorry angie), the code is very rushed/ugly and the game is extremely buggy/unfinished. I made this in maybe 30 minutes? Don't bother pointing out the bugs, I probably know all of them but I'm too tired to do anything at the moment. Right now I just want to know if the game design is good and if I should continue. Also there's no victory condition, probably just gonna be something where you need more of your units at the end than the enemy has at the end. Tie-breaker should be health or something

Here's the link: The Game with No Name

Made with Javascript and CSS3 as an easy way to get criticism. I'll likely make a version for the desktop if the reaction is good.
#2
vipershark gang represent
mugi all day erryday

i remember when gorsal made these concepts but i never really understood it
i'd like to see it improved upon though Big Grin
#3
I love board games, and I love this idea. As it is, It's way too simple and a little flat. This is understandable, seeing
as it hasn't been fleshed out at all yet. there all sorts of ways you could go with this idea. Unique Units with
different/increased stats, hidden items on the field that help/hurt the discoverer, custom teams, you know all
that stuff.

As for technical stuff, have you considered allowing for a less linear movement? Instead of you just just charging forward,
why not allow units to move 4-directions, and perhaps have a goal, like a base to capture or destroy? That way the game
is more than just math left to right and vice-versa.

I hope you continue with this, because I'm really looking forward to it!
#4
Looks interesting. I think it would be cool to have the units able to move around the board freely, instead of just forwards like pawns.
This actually reminds me of a game I have called "Hnefatafl" which was played by the Vikings. Basically, there are two uneven armies, one of which has a king piece. The king must get to one of the corners of the board. All pieces move like rooks in chess, and are taken by being "sandwhiched" between two others.
[spoiler=Board Diagram:]
[Image: gameboard.gif]
[/spoiler]
Wikipedia link: http://en.wikipedia.org/wiki/Tafl_games
Anyways, it's got some interesting gameplay elements so I thought it could be helpful.

EDIT: Got ninja'd by Sevenstitch on the directions of movement!
#5
Ah back when I was in elementary school, I made a game just like that, but I played it on paper and I used cards to make the numbers. Everyone loved it. I think I might want to help with this project. (Even though there's not much I can do.) But I might still be able to provide some tips here and there.
And finally advertise my worthless bad jokes :p


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