Posts: 411
Threads: 30
Joined: Aug 2011
So I ripped this model, and currently there is NO way to properly rip the UV Maps. Well, being the person I am, I wanted to take the liberty to make new custom UV maps to make it work. There is only one problem. I do not know how. So if anyone could link me to a tutorial (or write one) that uses either 3DS Max 2009 or Blender, that would be really nice.
Posts: 1,678
Threads: 58
Joined: Mar 2012
06-18-2012, 02:18 AM
(This post was last modified: 06-18-2012, 02:21 AM by ~Axis~.)
http://cs.elderscrolls.com/index.php/3ds_Max:_UV_Maps
I don't know the first thing about UV mapping, but I hope this helps.
Posts: 500
Threads: 6
Joined: Apr 2012
in 3ds max:
modifiers>UnwrapUVW
Edit UVs
select vertex
from there you could move each vertex to its appropriate coordinate.