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06-14-2012, 08:55 PM
(This post was last modified: 09-01-2012, 01:34 AM by recme.)
making quote sprites for some unknown reason.
THe sprite to the right was when I was lazy and didn't look for a reference. left is the one I actualy tried on.
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His arm is a bit too inward, try fixing it by mooooooving it back a little, and make the arm on the right a bit more even to the arm on the left.
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![[Image: KYJBg.png]](http://i.imgur.com/KYJBg.png)
new one on the left
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![[Image: iaza14635226818600.gif]](http://www.iaza.com/work/120616C/iaza14635226818600.gif)
Legs are longer and that scarf was a pain in the ass.
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![[Image: 8bP25.png]](http://i.imgur.com/8bP25.png)
Need help on how to tackle the side view.
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imagine what quote is like as a 3D character, and visualize how he looks from profile
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His head seems a bit blocky on the sideview head,and his hat seems like it's in a slightly different angle from the rest of his head.I think reshading the hat using more of the darker red shade might fix it.
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Yeah, the hat does seem a bit strange. Show less of the label and the brow/peak line.
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Pls have a more neutral background color
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06-15-2012, 10:41 PM
(This post was last modified: 06-15-2012, 10:44 PM by recme.)
![[Image: A9Czm.png]](http://i.imgur.com/A9Czm.png)
FIx most of the problems you guys mentioned.
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Updated idle animation. I feel as if he should move in a way.
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yeah might as well have him in a less boring (let alone animated) pose
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well typically quote's sprites have depicted him leaning his waist forwards, his upper torso leaning back and his arms at his sides, which has a bit of off balance when holding his weapons,
so if you want it to look more natural you could do the same but spread his legs to help balance.
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I'll probably throw in something extra with the legs