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I felt the best way to continue learning is to try something I've never done before. So I'm just trying out making sprites with more shading and trying to get a better sense of depth.
![[Image: cWtwM.png]](http://i.imgur.com/cWtwM.png)
![[Image: zIrdm.png]](http://i.imgur.com/zIrdm.png)
(Still working with Paula)
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You might want to give her torse a few pixels on the right (our left), it's really flat and lacking a back.
Hue shifting wouldn't be too bad, either (especially for yellow).
Paulas arms are of different length.
The skin tones have barely any contrast.
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There's a few jaggies on the eyes and clothing
Try increasing the contrast, make the colors a little less blinding
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I don't know if it's because I'm on my phone or not, but those both look extremely pillow shaded
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I think it's because the light source is a little wonky. It's hard for me to pinpoint where it's coming from.
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So much banding it ends looking like pillowshading.
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05-28-2012, 02:33 PM
(This post was last modified: 05-30-2012, 12:31 PM by Ploaj.)
Oh, I didn't know I was banding.. Well that's what the point of this was anyway
![[Image: vSsaI.png]](http://i.imgur.com/vSsaI.png)
I'm going to play with the palette a little and see what I can do.