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Avegaille's Submissions
#16
What? I'm not sure if you read my post properly, I'm saying that the characters are solid, not semi-transparent like what Avegaille saw in Photoshop.
#17
I know, I'm just saying as advise for others, but I guess in that case you've got no problems! Smile
#18
Haven't updated in a while... OTL...

Small update but yeah...

DS -> Inazuma Eleven 2: Fire/Blizzard -> 2D Maps

[Image: VQwtx.png]

Urgh, some of them are actually copies of other images, but they have their own individual file numbered from 108-148 hence why this huge... Tongue
#19
The developers can probably do that because they have enough space. It's also easier to set the teleports.

Here is a version without the duplicates:
http://i.minus.com/im3MSdY3p2HRE.png

Sometimes you have 20 files which are identical, but I think it's enough to use just one of them for the sheet.
#20
(05-21-2012, 05:58 AM)Davy Jones Wrote: The developers can probably do that because they have enough space. It's also easier to set the teleports.

Here is a version without the duplicates:
http://i.minus.com/im3MSdY3p2HRE.png

Sometimes you have 20 files which are identical, but I think it's enough to use just one of them for the sheet.

Amazing, thanks for doing this... Big Grin I would have problems if I did it myself cause I tend to get dizzy staring at the same things and I might delete something that isn't... supposed to be deleted... xDSweatdrop
#21
Way to go, it's up! You'll see it in my next update in a few minutes. Wink
#22
Sorry guys busy and all, I might not update until I finish all the games I bought for the 3DS and speaking of which, I'm accessing the forums via 3DS. I still have some more IE stuff that needs compiling so let's see if I can do some minor updates. Tongue Also the 3DS uses the mobile view which is good.


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