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SUPER ARISA WORLD
[Image: YDl2o.png]
Reworked the first post. It now contains the latest graphics, screens, link to the .exe file and game ideas.
I see that the run button is O and the jump button is P. Does the .EXE have a control config? Because using your middle finger to jump in games has always seemed really illogical to me. It's basically like the way Mega Man Anniversary Collection switched the A and B buttons, and similarly often makes things rather uncomfortable/unplayable (mostly the latter).
(07-06-2012, 10:46 AM)Gors Wrote: [Image: YDl2o.png]

Gashapon Trap! Rapidly press the arrow keys to break free!
It is a thing I suggested somewhere in this thread, but I've playtested this game so much I'm kind of used with it, heh

but yes, a control config option will be a great adittion.
Awesome! Demo runs great! Only thing that bugs me is that the moon abruptly stops once the character does. I don't really know how to fix it (I have zero programming knowledge), but it's a tad distracting.
The final game is going to have a control config. The only reason I don't have one now is because I don't have and graphics for that menu and well there isn't a menu yet to even put it yet regardless :p

I'm going to update the demo soon when I finish a few things but I'm camping at the moment and don't have much time.
Hey Gors if you want to make the levels for the demo I could send you the updated stage builder.

@Baegal
That's an old glitch that I fixed right after I updated the demo hehe..
(07-06-2012, 10:46 AM)Gors Wrote: [Image: YDl2o.png]

make it drop from the sky when a player joins/respawns on co-op mode.
that was exactly I wanted to do! c:

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[spoiler=also this for fun]
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[/spoiler]
Saw these on the stream, you did a good job on these~
Amazing job as always, it baffles me how fast it takes for you to sprite. (I saw it on the stream too Tongue)
(07-06-2012, 11:49 PM)redblueyellow Wrote: Amazing job as always, it baffles me how fast it takes for you to sprite. (I saw it on the stream too Tongue)

I guess being able to sprite that well and at that speed takes lots of experience. Wink
[Image: bak5E.png]

*Finished all graphics for Sengi~ (for now).
*Arisa's sheet also got a small update, the shine on the transparent half of the gashapon capsule is now a regular circle, just like Sengi~'s.

EDIT: noticed some mistakes, fixed them in this sheet.
  • "ZZZ" in 'Please Wait' portrait;
  • general fixes and smoothenings;
  • removed random stray pixels.
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i did this for fun. i had an idea that i could be toad.


oh well


[spoiler]finished one is in the box and progress is at the bottom. they are still some errors on the sprite, like the arm but i will fix that when it is not 12:00 a.m.[/spoiler]
I think cameos would be a neat idea as long as it's subtle. Save some for DLC and a potential sequel you know c:
It's all up to Gors though.
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