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SUPER ARISA WORLD
#61
Ploaj you have to be more careful when placing ladders! You don't want Viperverts looking up Arisa's skirt Nervous

(This is great btw!!)
#62
this is shaping up pretty nicely

[spoiler=bugs]
sengi~




[spoiler=heh, you get it? anyway, here are the glitches:]
1-[Image: MWdEj.png]
jumping below a minecraft block makes you pass through it and be skyrocketed.

2-placing the block below the ladder and keep down pressed makes you warp up indefinitely. Additionally, you can grab the block while on the ladder this way.

3-attempting to jump and climb while carrying a block makes you fall through it and be stuck on ground, you can leave it by releasing the block, but it gets partially stuck on ground, though.

4-killing vipergoombas cause an error window to appear, it's related to the firework effect.

5-jumping with block in hands, releasing it on air, climbing the ladder and attempting to grab the block again causes Arisa to fall slowly.

6-going down a pipe with an object makes the object to disappear. THOUGH I don't know if it needs to be carried over other rooms.
[/spoiler]
[/spoiler]

[spoiler=suggestions]
1-make Arisa drop the block gently if you release the button while pressing 'down' on the controller.

2-make Arisa jump while aligned with the ladder.

3-upwards throw by releasing the button while pressing 'up' on the controller.

4-make '?' blocks be affected if hit by minecraft blocks.

5-Implement crouching. OBS: You can jump while crouched, too.
[/spoiler]

I tested the exe. file, the HTML version shares some of the problems, but bug 1 and 4 don't happen on it.
#63
A lot of those was me overlooking simple things
Easy fixes
[spoiler]
FIXED-jumping below a minecraft block makes you pass through it and be skyrocketed.

FIXED-placing the block below the ladder and keep down pressed makes you warp up indefinitely. Additionally, you can grab the block while on the ladder this way.

FIXED-attempting to jump and climb while carrying a block makes you fall through it and be stuck on ground, you can leave it by releasing the block, but it gets partially stuck on ground, though.

FIXED-killing vipergoombas cause an error window to appear, it's related to the firework effect.

IDK WHY-jumping with block in hands, releasing it on air, climbing the ladder and attempting to grab the block again causes Arisa to fall slowly.

FIXED-going down a pipe with an object makes the object to disappear. THOUGH I don't know if it needs to be carried over other rooms.

DONE-make Arisa drop the block gently if you release the button while pressing 'down' on the controller.

DONE-make Arisa jump while aligned with the ladder.

ALREADY IN IT (but the key was the up arrow it's fixed now)-upwards throw by releasing the button while pressing 'up' on the controller.

DONE-make '?' blocks be affected if hit by minecraft blocks.

WORKING ON IT -Implement crouching. OBS: You can jump while crouched, too.
[/spoiler]
#64
-Sometimes attempting climbing a ladder while holding a block makes it fall below the ground. This only happens if you jump onto the ladder, not if you walk onto it, up must be held while on ladder.
-If you throw a block above your head and stay below it, there is a brief moment where Arisa shows her falling animation, then she appears ontop of the block.*
-If you throw a block up while underneath other blocks, it rebounds sideways, this only happens on the very low ones.
-If timed properly, you can throw a block into a wall, then jump off of it again before it land to essentially double-jump.*
-If you throw a block at a vipergoomba, it appears above it and then dies.
-If Arisa becomes pinned between two blocks, she cannot turn around, and (this part only happens between a minecraft block and a wall, otherwise she cant walk) she walks in slow motion, vibrating slightly.
-If you throw a a block between two other blocks, it will become wedged inside of it and float in midair.
[Image: 154dpap.png]



*These two things are linked together.
#65
I already have most of those fixed but thanks for pointing them out
and some only appear in the html one because of the horrible collision detection >.<

Edit:
Oh and is Sengi like player 2 luigi or like Super Mario Bros 2 character with different stats and abilitys?
#66
do i have a looking up animation for when arisa is above me
because i need one
#67
I was going to do that , but idk if it would be viable to program

it depends on ploaj, really; I can gladly make all the sprites for it.

Quote:Edit:
Oh and is Sengi like player 2 luigi or like Super Mario Bros 2 character with different stats and abilitys?

I don't really know; make sengi~ a copy of Arisa for the time being, then we can think on giving her different stats and maybe, even moves.
#68
(04-28-2012, 06:15 PM)Vipershark Wrote: do i have a looking up animation for when arisa is above me
because i need one
Then we have a happy coincidence as I added that in myself earlier today Genki ^_^
Gors you can make your own version of the sprite though.
[spoiler][Image: Uj0lI.png][/spoiler]
#69
[Image: 8m3YM.png]

not a lot of things, but slowly getting there
#70
[Image: M8USP.gif]
#71
For some reason I kinda wish it was a little different from the Mario coins somehow, like a slightly different color or something while still being recognizable as a ripoff style thing.
#72
tbh I have different plans for that coin... Smug
#73
FFffffttt.

The suspense. She burns!!!
#74
Finals week for me Big Grin

I had some time today so I added the spring, coin, and running plus I fixed a lot of the blocks physics. Oh and you can use Sengi Genki ^_^
http://arisa.netii.net/demo/index.html

and the exe download because as usual some glitches involving collisions only appear in the html5
http://arisa.netii.net/exe/DEMO.rar
#75
Seeing as Sengi~'s jump anim is kinda like flying maybe she has Luigi's fluttery jump?


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