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dungeon fight
#1
[Image: yKF5C.png]
based on this image
I saw the images by Katsuya Terada for the first few zelda games and they're amazing! so i'm making this

crits and shits if you please!
#2
the sprites could have a little more drastic contrast to make them pop out more, and maybe make the blue guy bigger to balance the piece a little.
#3
[Image: UkWAy.png]
upped the contrast on link, probably too bright. i might darken & desaturate the tunic a bit more to my liking
i originally just made link as a standalone but then i stuck the background behind him but didn't think of making him clearer

i'll have a look into a bigger big guy and see what the composition's like
#4
yeah, the colors do look better now

can't wait for more progress!
#5
The canvas is so vast and empty! Why?
#6
i'd asume its because he hasn't put more detail on the enviroment.
#7
yeah basically, it's empty because i haven't filled it yet Wink

i'll be working on this today so expect a little progress
#8
it's too wide and links pose is less dynamic. if you look at katsuya terada's original image, there's this real feeling of battle that accompanies it. because link is so /close/ to his enemy that it looks like he's actually in danger, and his body language is telling you that he's preparing to dodge/defend, he's holding his shield close to his body and looking *up* at his opponent. in your picture links far away and his pose doesn't really tell me that he's in any actual danger at all.
#9
MRSKELETON is spot-on, that's what I was implying in my previous question.
Here's an edit, hopefully reducing all this empty space:
[Image: Y6wen.png]
You should work more on perspective, it can give a strong impression, through the position of the view and the angle.
I think the characters should interact more, too.
Keep going!


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