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Donkey Kong Country Project K
#1
Last video uploaded


Last image available
[Image: Ju7UO4j.png]

More info coming soon
#2
cool!!! a image!


it is not enough for a gamedev topic. I am tired of explaining this every single time (it's on the rules, even!!!), but a gamedev topic must have all the key stuff to be valid, such as gameplay, artwork, screenshots, any solid evidence that it is not a single image and IS indeed a game.

I'll give you time to fix it, or else I'll need to lock and warn you.
#3
Did he put up the video before or after you posted that? Cause the video seems like plenty of proof that there's some work going on.
#4
he put the video after I posted that. The original post had only the image.
#5
(04-02-2012, 10:06 AM)Gors Wrote: he put the video after I posted that. The original post had only the image.

Wrong, i did post it with this topic.
you may havn't seen it.

Here's also an early alpha/beta :
http://www.mediafire.com/?9w6shesx8sajj0w

Movement and animations are 70% done.
just use the arrows to move for now.


#6
I don't know, the video didn't appear in the first post when I saw it.

well, I retract myself then, the jump/walk physics look pretty good.
#7


New video, bleh.
#8
It actually looks pretty solid so far. Nice work!
#9
just played the demo, and I gotta say that the physics feel awesome
I love the impact dk makes when jumping from a high platform
One suggestion I'd make (and I'm not sure if you already intend to do this or not) is to add a rolling move with the same physics as in the original dkc
since donkey kong is pretty slow a quick rolling attack would be perfect, especially if it can add length to your jump like in the original game
#10
(06-03-2012, 05:07 PM)Zac Wrote: just played the demo, and I gotta say that the physics feel awesome
I love the impact dk makes when jumping from a high platform
One suggestion I'd make (and I'm not sure if you already intend to do this or not) is to add a rolling move with the same physics as in the original dkc
since donkey kong is pretty slow a quick rolling attack would be perfect, especially if it can add length to your jump like in the original game

I made him either walk or run, and the run is faster now.
Also yeah, i'm planning on adding the rolling move. Movement engine is 75% done.
#11
Looking Cool man. So far so good. The sfx sound great. The animation is fluent. Waiting for the music... All in all this should turn out pretty cool. I'm a big DK fan from way back so I'll be sure to play the finished product. Good stuff. Smile
#12
Tried out the beta and mmmmmmmyes I love it already

I really like the effect you use when falling from way high up - that's a nice touch. Graphics are pretty great too and the movement is solid. Can't wait to see more of this!
#13


Latest video i uploaded.
#14
one thing I could say is wrong is that the bridge doesn't really comply to the information that a heavy ape is standing on it
#15
This is looking amazing so far! Perhaps when things are farther along we can help out with the sprites.


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