Posts: 1,321
Threads: 43
Joined: Aug 2011
03-20-2012, 01:10 AM
(This post was last modified: 03-20-2012, 06:49 PM by senjen.)
i don't know why the UV's went like that honestly
but here i re ripped him again
http://www.mediafire.com/?hnbvi30h3brhjse
Big Icon
Small Icon
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-20-2012, 07:02 PM
(This post was last modified: 03-20-2012, 07:04 PM by senjen.)
I hope this time its Worthy Since i didn't touch anything with any of the Pokkle models except just applying the textures ^^
Posts: 902
Threads: 27
Joined: Nov 2011
That's much better, yes. At first I thought something was still wrong with his shoes, but watching a video showed me that's how his shoes are supposed to look.
As for the Parole outfit model, the UVs seem fine, but there is still definitely some skewing. A good part of the model to reference is the ball chained to his leg. It's easy to tell if it's skewed, because the polygons are so organized and symmetrical, making any skewing stand out. Also, note that skewing happens to the entire scene, so it's best to try and tackle it while the all of the scene's geometry is still present. It may not be obvious if a character is skewed, but it will be very apparent if the door or vending machine next to him is out of whack.
Also, could you make a new Game icon? The one you have is nice, but it's redundant to have the game logo shown when the name is right above it.
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-20-2012, 09:53 PM
(This post was last modified: 03-20-2012, 10:09 PM by senjen.)
hmm strange i thought Roxas358 fixed the Pokkle (On Parole) model on page 2 Post #19?
Here's a new icon found the same image online without the title's name on it ^^
Posts: 902
Threads: 27
Joined: Nov 2011
I didn't look at the one Roxas358 posted, I looked at the one you posted after seeing what Roxas did.
As for the icon, the image is better, yes, but you accidentally covered up the dark gray border that goes around the image.
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-21-2012, 12:31 AM
(This post was last modified: 03-21-2012, 04:39 AM by senjen.)
ahh i see i covered the dark area by accident
here`s the new one
ok i used your method from post #33 to do a different model,
http://www.mediafire.com/?pyahhq77pip7sxq
Big Icon
Small Icon
these 3 will be my last 3 models to for a bit due to personal issues i am having so yeah i will eventually rip more but at a way slower pace
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-21-2012, 04:43 AM
(This post was last modified: 03-21-2012, 04:46 AM by senjen.)
here's the parole model using your method, from post #33 as well
http://www.mediafire.com/?xjhs6gr5eao55hg
Big Icon
Small Icon
when you upload these 3 models they should go under the name characters
Posts: 902
Threads: 27
Joined: Nov 2011
Pokkle On Parole seems good, but Mappo has very noticeable skewing. You can't see it from the front, but it's obvious if you look at it from the top.
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-21-2012, 02:10 PM
(This post was last modified: 03-21-2012, 02:16 PM by senjen.)
hi i'm just wondering which axis is Mappo skewing on? The X, Y, or Z Axis?
Posts: 902
Threads: 27
Joined: Nov 2011
It's along the axis that the character is facing. Depending on the program you use, this is either Y or Z.
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-21-2012, 03:07 PM
(This post was last modified: 03-22-2012, 03:30 AM by senjen.)
this should look alot better now i used what you said above
http://www.mediafire.com/?jws51fzbg9dujzb
Big Icon
Small Icon
Posts: 902
Threads: 27
Joined: Nov 2011
You fixed some of the skewing, yes, but now there's a bigger problem: he's squished! Just compare him with your previous attempt.
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-22-2012, 03:31 AM
(This post was last modified: 03-22-2012, 03:37 AM by senjen.)
ahh i see why he went squished i touched his X axis as well
anywho i fixed it this time i just touched the Y axis cause that is the axis that has the problem in Blender, touching the Z axis does nothing in blender xp
it is on Post #41
Posts: 902
Threads: 27
Joined: Nov 2011
You fixed the tiny bit of skewing that was left, but he's still very squished.
Posts: 1,321
Threads: 43
Joined: Aug 2011
03-23-2012, 01:34 AM
(This post was last modified: 03-23-2012, 01:34 AM by senjen.)
weird cause i didn't touch anything else on the model 0.0
i believe he looks like that in game