Posts: 18
Threads: 2
Joined: Mar 2012
I'm new to TSR, but I'm not new to editing sprites. I've been editing sprites for the Donkey Kong Country series to make all of the Kongs playable on all of the games. I've completed making sprite sheets for Donkey, Dixie, and Diddy.
![[Image: bigdksheet.png]](http://i1252.photobucket.com/albums/hh574/Phyreburnz/bigdksheet.png)
The last DK one are sprites ripped by myself from DKC for GBA. I've recoloured them to match the original ones for DKC on SNES.
All of these sprites have been animated and are
Here. (My username is also Phyreburnz on DKC-Atlas.)
Obviously, the first page has some older versions. Everything I've edited has been animated.
I still have a few sprite sheets to complete. I'm currently working on completing Kiddy's and a few custom enemy sprites.
Posts: 13,131
Threads: 168
Joined: Jan 2011
Moved to Spriting & Pixel Art.
Posts: 18
Threads: 2
Joined: Mar 2012
I'm not exactly sure why you moved these. I wanted to submit them.
Posts: 9,905
Threads: 264
Joined: Jun 2008
you can't submit them because they lack in quality.
have you proof-animated them yet? Does it work? Edits aren't that welcome at tSR because they're usually of bad quality; the fact that you edited from a game which uses pre-rendered 3D sprites only makes my doubt upon those sprites bigger.
Posts: 18
Threads: 2
Joined: Mar 2012
I've animated everything I've done. There's a link in the first post. There is also no quality loss... I don't know what you're talking about. There aren't any fuzzy edges or anything. If you want, I can post the original photobucket link.
http://s1252.photobucket.com/albums/hh574/Phyreburnz/
Posts: 677
Threads: 4
Joined: Jun 2010
03-06-2012, 05:16 PM
(This post was last modified: 03-06-2012, 05:17 PM by Proton.)
(03-06-2012, 05:03 PM)Phyreburnz Wrote: There is also no quality loss... I don't know what you're talking about. There aren't any fuzzy edges or anything.
Swing and a miss.
He means the quality of what makes up the animation.
ie. the edits you made.
Posts: 18
Threads: 2
Joined: Mar 2012
03-06-2012, 05:24 PM
(This post was last modified: 03-06-2012, 05:27 PM by Phyreburnz.)
The animations are on DKC-Atlas. I've already posted a link in the first post. I didn't post the animations here, because the rules said animations aren't allowed to be longer than four frames.
Posts: 13,415
Threads: 305
Joined: Feb 2009
They're useful edits.
Maybe show off the animations and let them critique?
Posts: 18
Threads: 2
Joined: Mar 2012
Can I post them? I thought the rules said no more than four frames.
Posts: 677
Threads: 4
Joined: Jun 2010
03-06-2012, 05:49 PM
(This post was last modified: 03-06-2012, 05:50 PM by Proton.)
(03-06-2012, 05:45 PM)Phyreburnz Wrote: Can I post them? I thought the rules said no more than four frames.
Please don't tell me you got this rule from
The Fighter's Resource thread.
Posts: 18
Threads: 2
Joined: Mar 2012
I think I did... I dunno. The way this forum is set up confuses me a little bit. It took me forever to figure out where and how to submit stuff.
Posts: 13,415
Threads: 305
Joined: Feb 2009
Posts: 677
Threads: 4
Joined: Jun 2010
(03-06-2012, 05:52 PM)Phyreburnz Wrote: I think I did... I dunno. The way this forum is set up confuses me a little bit. It took me forever to figure out where and how to submit stuff.
It's because you didn't read.
First,
you must have gone to the Submissions board, because Jetters redirected your thread here.
You need to read this before trying to submit.
It's at the top of the page.
You should have been able to see it.
Second, you need to read thread titles.
Even if you're confused, you know what the word "Rules" mean.
These are the rules of this board.
Posts: 3,964
Threads: 107
Joined: May 2008
03-06-2012, 07:26 PM
(This post was last modified: 03-06-2012, 07:27 PM by Davy Jones.)
(03-06-2012, 05:45 PM)Phyreburnz Wrote: Can I post them? I thought the rules said no more than four frames.
Think about it, would it really make sense to ban sample animations? How can we say that your animation is fluid when you don't show us some gifs?
Posts: 18
Threads: 2
Joined: Mar 2012