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02-26-2012, 08:39 PM
(This post was last modified: 01-19-2013, 12:56 PM by Korby.)
I cannot into hands.
[spoiler="Old Post"]Hi! Before I start posting anything new, I guess I'll dump a ton of my old stuff.
A bunch of RPG-esque classes.
![[Image: bluecleric2.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/bluecleric2.png)
Cleric-y guy
![[Image: turtles_by_korbythestump-d47nk63.png]](http://fc03.deviantart.net/fs71/f/2011/236/8/3/turtles_by_korbythestump-d47nk63.png)
Turtles! Some of the mugshots are pretty bad, most notably the helmeted one and the pink one.
![[Image: aegisjoe-1.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/aegisjoe-1.png)
Sniper Joe variant
![[Image: gelidman.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/gelidman.png)
Obligatory custom robot master.
![[Image: gravitybeetleclosercolors-1.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/gravitybeetleclosercolors-1.png)
Probably to scale 8-bit-ish Gravity Beetle.[/spoiler]
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Always love to see Mega Man stuff! Is Gravity Beetle an edit or custom?
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Custom, but I was staring at the X3 sprite while making it, so I'm not sure if that makes it an edit or not.
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its eyeballed trace, basically.
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02-29-2012, 01:57 AM
(This post was last modified: 02-29-2012, 01:57 AM by Korby.)
mm, glad to have some clarification on what is labeled as what.
Fire! I'm relatively happy with how the little plume came out, but the..."spinny-punchy" one didn't turn out as well as I would have liked, and probably wouldn't animate very well whatsoever.
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protip: when working on animations, use a software that allows you to see the animation as you develop it, rather than drawing frame by frame by eye. you'll find yourself having a bunch of frames that just do not conect well between each other leading to a sloppy sequence of unrelated elements. thats how animation has been done basically since always(old animators flipped each sheet of paper back and forst to be sure they kept the animation smoothly on each frame they drew)
Graphics Gale and Animation Shop 3 are two options that allow you to do so.
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That...I'm pretty ashamed I didn't think of that. Thank you for the advice, I'll look into getting something such as that.
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05-07-2012, 10:00 PM
(This post was last modified: 05-07-2012, 10:00 PM by Korby.)
![[Image: drbane-2.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/drbane-2.png)
so I made a little doctor guy for an idea that'll probably never get off the ground, but I'm not sure about a lot of things about it, such as that left arm.
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About as much of a claw as Megaman's hand in his firing pose, but no, it's not supposed to be a claw.
I'll mess around with it.
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He looks alot like Colonel Sanders
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Not sure if that's necessarily a bad thing.
![[Image: drbane-4.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/drbane-4.png)
Messed with the hand. First variation keeps fingers but he obviously appears to only have three, second makes it into lazy fist of laziness.
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07-30-2012, 03:17 PM
(This post was last modified: 07-30-2012, 03:17 PM by Korby.)
![[Image: duofish-1.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/duofish-1.png)
So I'm making a fist HUD based on Duo's hand.
The only one I made being in the red box, with the others there for reference.
Ref for the hand:
![[Image: duo.png]](http://i74.photobucket.com/albums/i248/Cowman_bucket/duo.png)
The main things bugging me about the sprite are the orange rim and the general shape of the blue part.
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Judging by your reference, both the blue (grey) and orange parts are perfect cylinders which is absolutely not present in your version where you went for an egg shape. Forthermore, the hand itself should be more blocky. I also get the feeling that the hand is angled a tad too far to the left.
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not to mention duo's fist are larger than megaman's.