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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
[Image: 2fbQn.png]
idk
I now know who I am going to main
You mean me, right?
[Image: IhNCp.gif]


...right?
His arms should have some form of subtle movement. They're completely frozen ATM.
I tried making them rotate sort of before, but it didn't turn out quite right. I'll try again once I finish the crouching animation.
EDIT: Also, can anyone guess what the stance was based after? Once the crouching is done, it might be a bit easier to tell...
[Image: CZ5Cz.png]
Before I do the animation, is this a better height?
EDIT: Does it even need a transition?
EDIT TO THE EDIT: Yeah, I think so. I'll work on that now.
yep c:
[Image: BEZvT.gif]
Duckduckduckduckduck.

Can anyone guess yet?

EDIT: ..is three frames good for this animation, or should I add another?
three is ok; don't forget that a fighting game requires fast movement, so the gif could play much faster too.
[Image: txuYt.gif]
Is this good? It's much smoother, but goes away from what i was referencing with the animation itself.
Still maining Baegal btw.
(06-01-2012, 08:05 PM)Virt the Fox Wrote: [Image: txuYt.gif]
Is this good? It's much smoother, but goes away from what i was referencing with the animation itself.
That's better, the other one was "TOO SLOW"; if you know what I mean

EDIT:
[Image: 4182072837404890e10fdf86cd94b05f.gif]
Made a duck animation, since I figured I'd need one now.
[Image: ce190029e5f26a0bbe9cfaa7aeb25b84.gif]
I think this looks a lot better.
[spoiler='Sheet'][Image: albW0.png][/spoiler]
it's good but it's out of style
the thought of having to animate my character pisses me off
because i hate animating sprites
[Image: xAQY3.gif]

hey guys check out my minimal progress


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