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tFR:SDtW Non Gors Workshop - NEWS! (05/31)
#76
just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!!


also please add sengir, that assist is perfect
#77
Yipee for failed attempts!
[Image: ibahGqwIWovdhb.gif]
Need a lot of help on this one!Sick
#78
(02-25-2012, 04:56 PM)Rosencrantz Wrote: just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!!


also please add sengir, that assist is perfect

I wanted to see your original ref. in the game... he would've looked awesome. Cry
#79
ANIMATED LINEUP

[Image: DnaUh.gif][Image: qa4U4.gif][Image: 0omSZ.gif][Image: uIhU6.gif][Image: 6JZSt.gif][Image: tfr2-1.gif][Image: kQXn0.gif][Image: dofBT.gif][Image: aheyx.gif][Image: thefartersresource.gif][Image: a7pr5.gif][Image: 48PyH.gif][Image: ibahGqwIWovdhb.gif]

(i couldn't find animations for gors, mighty, vipershark, and sol's idles, so i did them myself. they might not animate as intended)
#80
http://postimage.org/image/gsjd0e6cx/
[Image: Ghinkasweird_TFRIdle.gif]
It looks weird
Shy
Yes it is 4 frames, but 6 in the animation
CRAP ONE OF THE FRAMES HAS 0 DURATION
#81
Could be that the animation is a bit off? Gors did say four frames for the idle..

@Gors: I'll keep that in mind..
#82
[Image: FFoZX.gif]

how's this for an idle? i can leave out the looking-around bit if that's too many frames, but it'd be cool if it could stay
#83
Do the walk.

[Image: JDUnn.gif]

4 frames long, as was the idle.
#84
[Image: ilSb3ftNfCcbQ.gif]
The legs are kind of freaking out.
Crit would be very appreciated!
#85
I suggest stop working on that and study anatomy first

seriously


the body proportion is off, the limbs are too straight and rigid, punch doens't look strong enough, the little shading present in she sprite is subpar.

(02-25-2012, 06:24 PM)Hoeloe Wrote: Do the walk.

[Image: JDUnn.gif]

4 frames long, as was the idle.
it might animate ok, but that's too casual walk for a fighting game. Also pay attention to how the limbs bend, and inclination of the feet when it takes a step.

There's no problem if you go over the 4 frame limit, as long as it doesn't look out of place compared to the rest.

(02-25-2012, 05:57 PM)~Drakocat~ Wrote: [Image: Ghinkasweird_TFRIdle.gif]


play the song and look at ghinka's feet
#86
[Image: YAWk9.png]

Better stance?
#87
(02-25-2012, 05:35 PM)Mighty Jetters Wrote:
(02-25-2012, 04:56 PM)Rosencrantz Wrote: just gonna throw it out there, even IF I don't finish my sheet, I'm at least going to use it as my updated ref, so win-win for me!!!


also please add sengir, that assist is perfect

I wanted to see your original ref. in the game... he would've looked awesome. Cry
it's still him



it's just that he now has robotic arms and that's the update
#88
sticking this thread

dont even care
#89
Alright, completely different character, hope you like this one.
[Image: iKgkeFzkJ7CkZ.png]
#90
[Image: 16jiwq9.png]
So I've decided to use a different character of mine, and it fits the 64x64 Big Grin


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