Posts: 2,328
Threads: 33
Joined: May 2008
Meh
idk if I want to go on with this or not :/
The whole idea here I'm trying to do is to keep a silhouette-like style, and then add minor details with a secondary color.
And I plan on abusing the all-black aspect for hiding against all-black walls and scenery,
but meh
comments anyone?
Posts: 581
Threads: 7
Joined: Aug 2008
Posts: 2,365
Threads: 58
Joined: May 2008
I love how he takes his hat off, closes his eyes and puts his hands in his pocket to hide all of the white on his body. Pretty creative imo.
Posts: 40
Threads: 9
Joined: May 2008
I like it, definitely interested in seeing more.
Posts: 3
Threads: 0
Joined: Jun 2008
The sprites themselves look pretty good except there is something a bit off about his elbows while holding the hat. His right one seems to be jutting out too much.
This idea seems pretty coolio to me as a game. I'm thinking maybe a spy v spy type thing and the other guy's suit is mostly white.
Were you thinking of having the black walls the same exact black or a very slightly lighter shade so you can still make out the outline if you look hard enough?
Posts: 9,905
Threads: 264
Joined: Jun 2008
Whoa, looks impressive!
I'd like to see more
Posts: 2,328
Threads: 33
Joined: May 2008
Thanks for the comments, guys :>
@NS  yeah, I'm thinking about fixing that arm problem with the hat grab, but at the moment I like how the animation is, and if I can continue this project, I might get around to fixing it up.
And for the black walls, I was thinking about making them the same shade as the character, but so that you'll at least know where the character is, I was thinking about having different colored pixels running through the outline every few seconds
The idea is: if you can't see the character, nobody can. But the pixels might help a bit
ALSO
![[Image: EndRoadExperimentalStyle-1.png]](http://i193.photobucket.com/albums/z36/oB2KoMario/EndRoadExperimentalStyle-1.png)
UPDATE: added knife swing
and I love how it turned out :>
and I'm going to be busy this week, so I won't know if I'll update this again anytime soon :<
Posts: 2,328
Threads: 33
Joined: May 2008
09-04-2008, 03:11 PM
(This post was last modified: 09-04-2008, 04:02 PM by Rosencrantz.)
okay new update
with a new character in the style
BUT
I don't feel like showing the updated sheet with this guy, so I'm just giving you his animation :>
I have to do some work with the arms, but I love how this turned out :>
Generally, this would be one of the antagonists if I were to somehow make a game out of this style, and he's generally the asshole of the game, so :>
EDIT: whoop. I said PROTagonist. I meant ANTagonist. My bad :<
Posts: 232
Threads: 5
Joined: May 2008
09-04-2008, 07:05 PM
(This post was last modified: 09-04-2008, 07:07 PM by ~BRICKLIN~.)
Cool, but fix his arms as you said. His back foot should also move with his leg. The back leg also looks a bit long.
Other than that it looks good, I love this style.
Posts: 2,328
Threads: 33
Joined: May 2008
alright I'm just going to update this with a really wonky running sprite just to show that I'm not 100% uninterested in finishing this
ugh
I hate how this turned out
personally I think that I need to make him lean forward a bit more, make the legs look less wonky, and I need to curl in the arms a bit more
also, I think that Photobucket slowed down the animation on me. It should be a little faster than that
any suggestions?
also yes I'll fix up all the other animations later, but I'm too lazy to do it at the moment, so
Posts: 1,410
Threads: 16
Joined: May 2008
That's p. cool
The arms of the antagonist looks like something I once designed  .
Also the very first pose (of him facing sideways idly) has some parts that are just meh.
Like the leg to the left has a bad outline. Maybe move it over left a little, that might even it out.
Also his arm holding the knife looks weird as well.
Posts: 2,328
Threads: 33
Joined: May 2008
Not giving up with this project yet
it's just that I haven't come up with anything that's exactly presentable nor have improvements of what you guys are critting on yet
so
instead I made this
which I might scrap later (unless I can get this to look awesome)
There's a lot that I need to fix, but idk if I'll ever get around to it :<
Posts: 2,365
Threads: 58
Joined: May 2008
Posts: 94
Threads: 4
Joined: Sep 2008
Posts: 543
Threads: 75
Joined: May 2008
Love the style, but I'm telling you, if you want to keep a project going and keep yourself interested, work on the environments and the enemies. Always works because once you build the world around them, the chars. themselves fall into place.
|