Posts: 451
Threads: 20
Joined: Jun 2009
felt like it was time for a new topic, since people were getting confused by my old one.
This is actually an edit of an old lineart of mine from last year or so:
aaaand that's about the only worthwhile thing I've done recently, barring an image of a fantroll I made for fun (and Metaru said he'd ban anybody who posted fantrolls).
Posts: 632
Threads: 51
Joined: May 2008
Looks promising. The facial features are maybe a bit large compared to the size of the head?
Posts: 451
Threads: 20
Joined: Jun 2009
01-19-2012, 08:21 PM
(This post was last modified: 01-19-2012, 08:26 PM by megaMasquerain.)
Minor update:
Plus some new junk:
5 of my WoW RP characters in MOTHER3 style.
EDIT to say: the MOTHER3 sprites are custom, though I referenced a few of the character sprites (notably Claus on the goblin) and used the colors from the game.
Posts: 451
Threads: 20
Joined: Jun 2009
More work on the portrait
Decided to use
Dawnbringer's 16 color palette for the time being. Probably going to switch to my own colors when I'm done.
Posts: 167
Threads: 3
Joined: May 2010
Well, I do like the looks of the hair detailing you have made so far.
Posts: 451
Threads: 20
Joined: Jun 2009
Page 3? BLASPHEMY!
A fake Pokemon in RSEFRLG restrictions/style.
Posts: 1,222
Threads: 26
Joined: Aug 2008
Not sure about the face on that one, and the tail looks to be at the wrong angle...
Posts: 2,805
Threads: 84
Joined: May 2011
Yeah, it looks like it's being viewed from behind.
Posts: 451
Threads: 20
Joined: Jun 2009
Would I be able to fix that by moving the plates and reshading it or should I reposition the tail entirely?
Posts: 1,213
Threads: 15
Joined: May 2008
I think you have to mess with the way it wraps around the body. The way it comes out over the leg like that doesn't really make any sense. Tails are behind and center.
Posts: 451
Threads: 20
Joined: Jun 2009
Maybe move it back a bit and darken the shading? I can see what you mean by over the leg, but I intended it to look back more. Hrm.
Posts: 282
Threads: 11
Joined: Apr 2010
From the positioning of the sprite it looks like the back should be completely overshadowing the tail, try something like this? I added a heavy line (maybe too heavy

) The one on the right is just working out how the lighting should work. The tail also made the figure look off-balance when I added that change so I moved it around until it stopped bugging me.
![[Image: gdSB]](http://puu.sh/gdSB)
By the way, your rendering of the rocky back is pretty awesome, keep it up!
Posts: 451
Threads: 20
Joined: Jun 2009
I don't think this looks much better but I'm posting it anyways
first stage
NEW KATAWA SHOUJO GIRLFRIEND CRUTCH GIRAFFE
(in all seriousness...)
Posts: 282
Threads: 11
Joined: Apr 2010
You've done a fire animal before, any reason you're not rendering the fire in a similar way?
Posts: 451
Threads: 20
Joined: Jun 2009
Was trying to do a combination of Moltres and Charmander's 3rd gen fire.
![[Image: 146.png]](http://dragonflycave.com/sprites/gen3/frlg/146.png)
I'm trying to imitate the 3rd gen style in general for these sprites