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01-08-2012, 02:47 AM
(This post was last modified: 01-08-2012, 03:10 AM by Brandondorf9999.)
This one i got diddy kong from the subspace emissary which i know of its from the Donkey Kong series and i got the textures to it too. Even though i love this diddy kong as a false character he could be like that on Donkey Kong Returns on wii. The download to the diddy kong is here:
[spoiler='Diddy Kong']
http://www.mediafire.com/?y483whhy2b6iddk
[/spoiler]
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What do you mean by false character?
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(01-08-2012, 06:58 PM)Key Wrote: What do you mean by false character?
The ones possessed by the Shadow Bugs, which you end up fighting in certain spots in the Subspace Emissary. Peach, Zelda, Diddy Kong, Samus (not the real one, though) and Bowser are the only ones that get possessed. In practicality, though, there's no reason to submit them separately, and that their textures should just be included in the same archives as their main, playable forms (since it's only the textures that are changed between the two).
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Yes but for that i think i could not get the vertex colors for the false character. But the purple vertex color is in game.
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(01-22-2012, 03:32 PM)Brandondorf9999 Wrote: Yes but for that i think i could not get the vertex colors for the false character. But the purple vertex color is in game.
The vertex colours are the same between the normal Diddy Kong and the Shadow Bug Diddy, though. It's the shaders that make it appear more purple in-game. Just took a look at the models in BrawlBox a little while ago, and the shaders are the only thing different between the two models, other than the textures.
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I tried looking for the values of the shaders but where are they which makes the fake diddy purple when copied by the shadowbugs?