Posts: 4,554
Threads: 29
Joined: May 2008
Nintendo's weird like that. The NSMBWii models have specular channels built right into the default textures (which is why the Koopalings' eyes are buggered up, for example). It would probably be a good idea to get an image-editing program capable of editing TGA alpha channels to separate those into separate images. Or I can do so, if you'd like me to.
Posts: 13,131
Threads: 168
Joined: Jan 2011
Honestly I'm not sure how to do that... I figured the model was fine how it was, but, if you don't mind... I'd appreciate it a lot... unless it's not super complicated to do, then I could give it a stab I suppose.
Posts: 4,554
Threads: 29
Joined: May 2008
(12-12-2011, 05:16 PM)Mighty Jetters Wrote: Honestly I'm not sure how to do that... I figured the model was fine how it was, but, if you don't mind... I'd appreciate it a lot... unless it's not super complicated to do, then I could give it a stab I suppose.
Nah, it's not complicated to do. Piece of cake to do in Paint Shop Pro.
Posts: 4,662
Threads: 50
Joined: May 2008
12-12-2011, 06:56 PM
(This post was last modified: 12-12-2011, 06:59 PM by A.J. Nitro.)
Posts: 4,662
Threads: 50
Joined: May 2008
Posts: 13,131
Threads: 168
Joined: Jan 2011
(12-12-2011, 10:14 PM)A.J. Nitro Wrote: Last one for the night! Also, I don't think I need to post this in my submission thread anymore unless it's my own project.
Agreed. Very awesome.
Posts: 615
Threads: 18
Joined: Nov 2011
[spoiler=Fuzzy]
Fuzzy [DAE][/spoiler]
Posts: 4,662
Threads: 50
Joined: May 2008
Quick question, but is it nessesary to have 2 or more preview icons? Like how I have Kamek and the broom?
Posts: 615
Threads: 18
Joined: Nov 2011
The Bob-omb was kinda similar; it had two models (bomb and parachute), and I just put the chute off to the corner...
Posts: 13,131
Threads: 168
Joined: Jan 2011
It'd be better A.J., so you can see all the objects that come with the characters well. Especially when the file has as many models as Lemmy did...
Posts: 11
Threads: 0
Joined: Nov 2011
Posts: 902
Threads: 27
Joined: Nov 2011
It's nice to have renders of the models, but each submission will only have one big preview image. It would be better to have one image with all of the models in it at the same time.
Anyway, I was hoping we'd eventually get models from this game! Hooray for brres!
Posts: 13,131
Threads: 168
Joined: Jan 2011
Yay welcome back! Honestly I thought you were playing Return to Dreamland all this time.
But I actually find it easier for each model to have their own preview even if they aren't used so I won't feel worried about trying to cram 5 models in one preview... but I do understand about that so I'll try it I guess (oh and, I notice the previews aren't actually used, but the old download button still is... I wonder if that will be in the new site).
Posts: 902
Threads: 27
Joined: Nov 2011
And with that, all of the models currently posted are up! Well, except for the three broken enemies.
Posts: 4,662
Threads: 50
Joined: May 2008