Posts: 213
Threads: 34
Joined: Mar 2011
08-14-2011, 06:02 PM
(This post was last modified: 08-15-2011, 06:28 AM by GrimmJeel.)
I can capture models in Tatsunoko vs Capcom but the models look like giant blobs
[spoiler=ex: I chose the characters so models should be there]
![[Image: 17348748.png]](http://img198.imageshack.us/img198/2648/17348748.png)
[/spoiler]
I downloaded the importer and set it up properly, but it doesnt import anything after I convert it to a .max file
Posts: 403
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Joined: Oct 2008
08-15-2011, 01:30 AM
(This post was last modified: 08-27-2011, 09:31 PM by Friedslick6.)
The models in Tatsunoko vs Capcom use the .MDL0 format, so they are already convertable by other means.
Are you placing KoichiSenada's plugin in the *\ui\macroscripts folder in order to access it? If so, are you creating the new scene, loading and reading the .3dxml file, and converting the contents in that order?
Posts: 213
Threads: 34
Joined: Mar 2011
08-15-2011, 06:17 AM
(This post was last modified: 08-15-2011, 06:31 AM by GrimmJeel.)
How do I extract .MDL0 models, I havent found anything, to help extract them