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07-04-2011, 01:44 PM
(This post was last modified: 07-24-2011, 06:51 PM by Davy Jones.)
okay, let's go~
Misc.
Portraits

Ending Backgrounds

Misc. Backgrounds

Battle Backgrounds

Overworld Maps
Bosses
Gaia Core, Mega Gaia & Evil Gaia

Baal
This was my first attempt:
http://www.spriters-resource.com/psx_ps2...sheet/4611
And this is the new one:
http://img38.imageshack.us/img38/8162/gr...traits.png
At first I tried to rip per screenshots, but this was tedious and reduced the quality (leftovers). Now I'm doing it with PSX-VRAM like I did it with Legend of Mana or Lunar 2. By the way, PSicture gave me just some panoramas and a logo, but nothing else.
Therefore I will now play this game and get everything what's interesting, especially aiming at the enemies and bosses.
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07-04-2011, 03:31 PM
(This post was last modified: 07-04-2011, 03:36 PM by Davy Jones.)
Progress:
http://img809.imageshack.us/img809/8162/...traits.png
I've also ripped Baal, Mullen, Leen and the airship soldiers and will organize them soon.
Edit: one of Justin's alternate palettes reminds me of this anime:
http://www.rdg.ac.uk/StUnion/Anime/cards/s3flcl.jpg
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Every possible portrait before you enter the first dungeon (Sult Ruins):
http://img191.imageshack.us/img191/8162/...traits.png
I've also ripped Saki, Nana & Mio, like Mullen, Baal & Leen they're not disassembled like the Parm townspeople.
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Awesome
I'm really looking forward to seeing more progress on this game, it really is awesome.
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no problem, here is what I've got so far:
http://img189.imageshack.us/img189/7229/...ipview.png
http://img121.imageshack.us/img121/5438/baal.png
http://img232.imageshack.us/img232/8162/...traits.png
http://img196.imageshack.us/img196/7489/...okbird.png
http://img839.imageshack.us/img839/3816/miosakinana.png
http://img69.imageshack.us/img69/145/mullen.png
Parm (Airsip View), Baal, Portraits, Liete + Rockbird + misc., Mio + Saki + Nana + etc. & Mullen + Garlyle Soldiers + Leen.
The characters are not complete because the VRAM only stores their main walk frames + stance. There are some special poses like pulling out the sword (Mullen) or shredding the letter (Nana, Saki, Mio) which are only stored during the animation. They show up in the upper right of the VRAM, where also Justin and Sue's animations (including complete movement) are temporarily saved.
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whew, currently entering the 3rd dungeon (Ghost Ship):
http://img811.imageshack.us/img811/8162/...traits.png
Feena shows A LOT OF expressions within 5 minutes of gaming.
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And they all look VERY similar... Wow.
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Beat the 4th dungeon (Church) and saved Feena, now she has even more expressions than Justin:
http://img24.imageshack.us/img24/8162/gr...traits.png
By the way, I don't count areas without bosses as "dungeon" since they're too short anyway (like the Marna/Merrill Road).
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This is coming along really well man
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Yaaaay the future of PlayStation ripping is safe in the hands of Davias.
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07-08-2011, 09:07 AM
(This post was last modified: 07-22-2011, 06:48 PM by Davy Jones.)
Beat the 5th dungeon (Garlyle Base) and left Luc for the End of the World:
http://img696.imageshack.us/img696/8162/...traits.png
By the way, Nana was an awful boss, every time she uses her giant spike yo-yo she throws my actions back and repeats it over and over again. It was also my only Game Over so far, my second attempt gave her no chance.
@Mighty Jetters:
Haha, thanks, but remember that I'm only doing RPGs and rarely a few shmups.
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Backgrounds (WIP):
http://img98.imageshack.us/img98/5491/bakgrounds.png
one is incomplete and two are missing so far.
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Posts: 3,964
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Joined: May 2008
Posts: 8,121
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Joined: May 2008
Awesome