05-06-2012, 11:45 AM
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Le Scaphandrier
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05-22-2012, 02:55 PM
![]() ![]() ![]() Frame speeds WIP.
05-23-2012, 06:34 AM
The second char looks like someone is pushing him from behind. Maybe he shouldn't wobble a pixel back and forth.
05-23-2012, 02:19 PM
![]() Is this better?
05-23-2012, 02:27 PM
i love it, it looks like he's actually having to exert more force to move through the wate
05-25-2012, 04:32 PM
I remember this project! Good to see some progress on it.
01-09-2013, 03:44 PM
(This post was last modified: 01-13-2013, 08:34 AM by Chris2Balls [:B].)
![]() Bumpety bump.
01-12-2013, 10:02 AM
(This post was last modified: 01-12-2013, 11:33 AM by Chris2Balls [:B].)
![]() Clunk, squish, clunk. Edit: ![]() Squish, clunk, squish.
01-12-2013, 12:54 PM
The feet on the back sprite still look like they are his front feet.
Otherwise, I skimmed the thread and saw everything, very impressed by the progress it's made. Keep it up!
01-12-2013, 01:41 PM
That's a good point, thanks chad! The feet have been a problem since the other animation- I must've gone through at least half a dozen different sets of feet before being happy with the one walking up.
I don't know if this is any better:
01-12-2013, 01:43 PM
I don't know, still kind of looks the same to be honest.
01-13-2013, 08:12 AM
(This post was last modified: 01-13-2013, 08:38 AM by Chris2Balls [:B].)
Mh.
A different approach: ![]() ->
01-14-2013, 06:18 AM
I think part of the problem with the shape of the feet is the impression the legs give us - that blue highlight you're using (the way it's shaped) makes it easy to mistake for a front foot rather than a back foot.
It's looking fantastic otherwise <:
04-13-2013, 01:52 PM
04-13-2013, 10:27 PM
(This post was last modified: 04-13-2013, 10:28 PM by Hiynastrike.)
I think the bottom of the woman's statue head could be more jagged to look like it broke off the body
but other then that it's great |
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