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Bomberman max gameboy sprites
#16
That's alright. At least the text isn't running into the sprites. Tongue
#17
[Image: bomberman.png] Here are the sprites for bomberman.
#18
I would put animations of one direction always in the same row. I'm also sure that you miss one sprite from the side, because one frame is a duplicate.
#19
[Image: bomberman-1.png] like this? And yes there are only two frames of that animation

Also: [Image: startup.png]

[Image: startup2.png]

[Image: max.png] Here's max
#20
More like this:
[Image: bomberman.png]
This is the correct order for his movement. I've also fixed some cut off pixels and erased a white leftover from his front pose.

You should also check this one:
[Image: max.png]
There are many leftovers which you forgot.
#21
How'd you get that font?

[Image: walkside1.png] It's cleaned up.
#22
I believe he just used Arial (it takes up less room too). I'm pretty sure you can change the font style in MS Paint.
#23
I used Verdana 7, it's the same font you use for the icons.
#24
[Image: map11.png] Map of the first level
#25
There's lots of animated bits, and also sprites on top... It's not really the kind of rip we take.
#26
If you're talking about the map, that extra bit on the right, there's nothing else beyond that. Also the soft blocks are randomly generated.
#27
Here is a new map



World 2 level 10: [Image: mapxfxx.png]
#28
You need to separate the objects from the background...
#29
Third try: [Image: mfsf.png]


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