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I guess I could rip the unused room if you want, but it's pretty useless...
As for the Forsaken Fortress, the island itself comes in one model (not including the rooms), the problem is that there are 5+ different types of that model (Abandoned, daylight, nighttime, simplified version for the cinematic scene with ganon, etc...), each with an ocean out line and a window lights model. Please tell what's the best way to proceed.
For the fairy fountain, there are .btk related background sizing issues. I think MaxBMD can work around this, but until I get it to work without the "invalid normals" error, I'll push that one off.
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I just think it'd be neat to have the unused stuff, however useless it might be to actually use, to show what kind of stuff was there, but isn't viewable through normal gameplay. Test rooms and such are always interesting to see in my opinion.
As for Forsaken Fortress, I'd say you should rip all the variants of it, but if say the model is the same for a few variants of it then just submit that one model with folders containing the different texture variants. Also, if other things like say the ocean outline or the window lights are exactly the same then just submit those as one thing. I wouldn't even say the low poly version of the model would be all that necessary to rip unless it is different looking design wise.
Also, if you can't get the Fairy Fountain with BMDView2 or MaxBMD than you may just want to leave it for later. Since those are the only things that read BMD models, the only way to get that model at that point would be a rip through Dolphin, which for obvious reasons is far more troublesome to mess with and not worth doing if you can avoid it.
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Well, the unused room I showed (and the ghost ship as well) both have .btk files, which judge object and background sizing and placement, which results of some objects in the bmd being extremely small.
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Well other than the object sizes being screwy, its not like they look really distorted or anything right? I still think it could be worth ripping.
I'll try and get the Gale Island rip uploaded tommorow since I'm away from home with limited internet access for Thanksgiving.
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I'd love to see forsaken fortress. I'm anxious.
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Okay, do you read post dates? That last one before yours was made in November last year. Its now May 2011. Do you not see a problem with that big of a necropost?
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Welp, got motivated to continue this project, not sure if it'll last :/
Anywho, I finished all the rooms of the Wind Temple, which was where i stopped before.
Now, since it's been a while, I'm pretty rusty on my GCN ripping methods here, so it'd be nice if someone could check if there are any problems.
I'll try to get to one submission a day now C:
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OMG I just beat the Wind Temple!! A huge welcome back to you and I love this project so much! I wish for you to continue.
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10-23-2011, 05:47 PM
(This post was last modified: 10-23-2011, 05:51 PM by Roxas358.)
I just started playing this game again.

I'm at the point where You rescue Aryll and all of the other girls.
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Lexou Duck this is an awesome project. I have been working on a zelda windwaker fangame in unity3d and its awesome how easy it is to import your models. Please do windfall island WINDFALL ISLAND PLEASE and if you could also rip link without any items and the king of red lions MY MIND WOULD EXPLODE!
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Educas, please read the rules. Locked and warned. If you need this re-opened Lexou, PM me.