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[GAME][IN DEVELOPMENT] Sharkaiger (formerly Shark Week)
#61
thats a swordfish dude
#62
(12-17-2010, 04:36 PM)[fish in space] Wrote: thats a swordfish dude

Was talking about the portraits themselves IMO, as you've seen to alter their appearances a bit to make them more unique.
#63
oh, we just tried to show their personalities a bit more
#64
(12-10-2010, 12:16 AM)[fish in space] Wrote: [Image: goldoididle.gif]
OOOOOOAAAAAAAGGGGHHH

Wait, isn't that Yami from Okami?
#65
[Image: Mockup4.png]
#66
man those sewers are really clean
#67
When running a secret sewer base, one has to have certain standards.
#68
Well, personally, I wouldn't build a summer home down there.
#69
http://twitter.com/Novabustergames

http://www.youtube.com/user/Novabustergames


not much to show atm but you guys can follow us for EXCITING CONTENT
#70
i'm not following anything until i get some consistent progress u_u
#71
there is consistent progress, we just don't like to spoil everything before it comes out *SUPER CHEEKY WINK TEE HEE*
#72
WISE FWOM YOUR GWAVE
[Image: Mockup5.png]

incidentally, there was no grave. we have been working on it this whole time and the animations are starting to get spoilery so i dont want to post them.
#73
Nice,but the purple shark icon could use some work.
#74
Nice. I hope this game becomes successful
#75
ANNOUNCEMENT

i am total shit at tiles. every level looks repetitive and terrible. if you want to help with shark week (and you know you do) and have a knack for tiles, let me know and show some of your stuff and you will probably get to join the team because anything is better than my stuff.

edit: updated all the mockups with NEW UNT IMPROVED MUGSHOTS


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