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Major Pokemon Black and White Animation Ripping Project
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The frame delay is 10 that's what I usually use but I'll speed it up later.
03-09-2012, 09:20 AM
03-09-2012, 06:10 PM
(This post was last modified: 03-09-2012, 06:37 PM by Clowcardruler.)
03-09-2012, 06:26 PM
Mighty, when you upload these sheets, you have to make sure that there is a "0" before any 2 digit number. Otherwise, they'll be out of order. Notice the 4 sheets after Mew?
03-09-2012, 06:36 PM
Gah, I was doing that when I uploaded the others... guess my brain wasn't working right at the time.
![]() Fixed.
03-09-2012, 10:16 PM
(This post was last modified: 03-09-2012, 10:16 PM by A.J. Nitro.)
I'm gonna need a bit of help here. There is too much white here without any outline. It's just hard to tell whether the white is part of the claws or the background.
03-09-2012, 11:19 PM
(This post was last modified: 03-09-2012, 11:26 PM by Clowcardruler.)
(03-09-2012, 10:16 PM)A.J. Nitro Wrote: I'm gonna need a bit of help here. There is too much white here without any outline. It's just hard to tell whether the white is part of the claws or the background. I'll do it here http://i704.photobucket.com/albums/ww46/...duck-1.png
03-10-2012, 01:35 AM
You still left a bit of white gaps in some of the poses there. Plus there is white missing from some of his claws.
03-10-2012, 09:14 AM
03-10-2012, 09:56 AM
(03-10-2012, 09:14 AM)Clowcardruler Wrote:(03-10-2012, 01:35 AM)A.J. Nitro Wrote: You still left a bit of white gaps in some of the poses there. Plus there is white missing from some of his claws. The only white left I can see, is: -On the 5th to last sprite in the secondary front animation, a tiny white pixel by its shoulder (look closely) -The first sprite of his main back animation has white left in between his arm and body
03-10-2012, 12:16 PM
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