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Illusion of Time/Gaia [Ripping project no. 10]
#16
[Image: iconankorwatenemies.png]
http://img52.imageshack.us/img52/5861/an...nemies.png

[Image: iconankorwatpassageinsi.png]
http://img684.imageshack.us/img684/8359/...utside.png

[Image: iconankorwatpassageouts.png]
http://img829.imageshack.us/img829/5459/...inside.png

#17
Last interior map from Ankor Wat:

[Image: iconankorwatmainhall.png]
http://img96.imageshack.us/img96/9854/an...inhall.png




#18
New enemy sheet:

[Image: sgreatwallenemies.png]
http://img215.imageshack.us/img215/9955/...nemies.png
#19
Enemy sheet #4:

[Image: iconmountaintempleenemi.png]
http://img697.imageshack.us/img697/479/m...nemies.png

#20
2 WIPs (bosses):

Jack & Silvana:
http://img688.imageshack.us/img688/4897/jacksilvana.png

Viper:
http://img139.imageshack.us/img139/9393/viper.png

I'm currently playing the Japanese Gaia Gensouki to get the original version of Viper, there is no video or picture in the internet from this sprite.

Trivia 1: Will/Freedan can attack Castoth every time you like, his weak spot doesn't hide during the fight.
Trivia 2: You have more time to defeat the worms in the Moon Tribe Camp.
Trivia 3: The Diamond Mine has a different palette (violet).


#21
Viper and the Gaia Gensouki version are finished:
[Image: highwind.png]

[Image: viperla.png]

Well, theoretically. There are two other recolours which I want to gather on the sheets. The western version makes no problems because I have savestates and cheats, but for the Japanese recolour... nah, I have to go through the whole game. Whatever, it's worth it.

Btw, some other WIP:
http://img101.imageshack.us/img101/7135/...bjects.png
This sheet will take longer than I expected, the possible objects on the sprite layer are everywhere in the game.
#22
In case you want to differentiate the Japanese version of Viper, it's name is Highwind.
#23
Thanks, I will use this. And double-thanks for the program vSNES v. 2.91, I ripped some sheets with this tool:

[Image: iconintroworldmaps.png]
http://img844.imageshack.us/img844/7534/...ldmaps.png

[Image: iconmodernworld.png]
http://img832.imageshack.us/img832/9903/modernworld.png

[Image: iconintro.png]
http://img51.imageshack.us/img51/2684/introp.png

[Image: iconintrogaiagensouki.png]
http://img9.imageshack.us/img9/5148/intr...nsouki.png

Not nice: I realized that this tool negates the annoying shadow effects in the buildings. I think I have to re-rip all of these interior sheets.
#24
Some random stuff:
http://img840.imageshack.us/img840/6260/sepcials.png
Diamond Mine Enemies = Gem's Mansion Enemies (recolours)

And I'm still ripping on Will, Freedan & Shadow, this tedious gathering of sprites from all places in the game is what I hate most at ripping heros.



#25
[Image: icondiamondmineenemies.png]
http://img514.imageshack.us/img514/9615/...nemies.png

[Image: smansionenemies.png]
http://img188.imageshack.us/img188/9291/...nemies.png





#26
This Canal Worm is a bitch:
http://img822.imageshack.us/img822/4310/...nemies.png
#27
Another sheet is done:
[Image: sprisonenemies.png]
http://img440.imageshack.us/img440/4310/...nemies.png

#28
Wow, looking good, man!
#29
Thanks, here is a WIP for the Sky Garden Enemies:
http://img831.imageshack.us/img831/1088/...nemies.png

I will also do the Mu Enemies.



#30
[Image: iconskygardencentral.png]
http://img214.imageshack.us/img214/2595/...entral.png

[Image: iconskygardenenemies.png]
http://img89.imageshack.us/img89/1088/sk...nemies.png



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