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TUGS - Round 1 - Beginner WIP Thread
#1
I'm being told this is how things worked in the last TUGS, so I'll be setting up a WIP thread for every tier so every contestant can feel free to post their work here and allow their opponents to get the upper hand and do

*just*

a little bit better than what you've posted.
#2
[Image: mjvjsw.png]

ITT: Needs to get this animated. It looks like more of a beat 'em up style platformer but it fits the necessary requirements none of the less.

I'd hate having to ask this, but how do you animate in Graphics Gale?
#3
Make sure you have the frame toolbar enabled, and then use that down arrow looking button to add frames
each individual frame has a "..." button that allows you to rename the frame and change the speed
#4
oh we can use a character we didn't make?
#5
You can, but honestly
trying something original will get you bonus 'points' regardless of how shitty it actually turns out, as opposed to doing a preexisting character
#6
You could get bonus points from doing an origional peice? shit, if I would've known.. oh well, there's always next time.

[Image: i5d3ph.gif]

Entry's done, obviously from using Previous' gif animator instead.. but I may have to look on what I did wrong here, or is that a bug in the programming? Oh well.
#7
I think it's just me, but those frames are all stuck together.
#8
(09-05-2010, 01:48 PM)Gaia Wrote: [Image: i5d3ph.gif]

[Image: lol434.gif]

Let me fix that for you.
#9
No one said you can't redo your entry, you have an entire week to turn it in!
#10
(09-05-2010, 02:04 PM)Skink Wrote:
(09-05-2010, 01:48 PM)Gaia Wrote: [Image: i5d3ph.gif]

[Image: lol434.gif]

Let me fix that for you.

Thanks. I'm just new to Previous' animator, that's all. Plus I'm using Vista. Wonder what I did wrong there..

@Track Eleven: I have a whole week to turn it in, so does that mean I can do a little something extra? Nice.
#11
Here's my first attempt, in both animated and sheet form. Character is some random guy that popped into my head and I can't be assed to design properly. Uses 8 frames in the animation I believe. Probably needs more generally smoothing on the animation, particularly on his right arm (the lower one). Perhaps looks a little too energetic for a platformer, and is a little more like a fighting game, but it still fits the requirements I think.

This contest has lost me most of my free time for today so far.

[Image: tugsround1.gif]
[Image: tugsround1sheet.png]

EDIT: Some more WIPaging! Added a shadow and smoothed out some animation and ting.

[Image: tugsround12.gif]
[Image: tugsround1sheet2.png]
#12
(09-05-2010, 01:48 PM)Gaia Wrote: Entry's done, obviously from using Previous' gif animator instead.. but I may have to look on what I did wrong here, or is that a bug in the programming? Oh well.
The "undraw method" in the frame options should be set to "restore background" to make the frame disappear when the next one shows up.
I guess I should make that the standard selection for pasted frames! *goestoworkonversion1.1*
#13
Previous, I love you.

In other news:
[Image: YpLON.gif]

First draft. it doesn't suck!
#14
[Image: 2eg62di.gif]

With animation touch-ups, I think this works now.
#15
Fuck the haters, I need opinions.

[Image: Ygdhh.gif]

testing out leg anims - is the top or bottom better? (The animation will be much slower upon completion.)


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