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Stages/Levels*
#31
So, it's a full on frontal view? I'm a little worried about how certain characters, like peach, would look on it.

[Image: ngh.png]

decided to be less lazy and show you what I mean. I probably didn't move it down as much as I was supposed to (by 1 pixel) oops
#32
No, is not. There's a reason the character's feet are spaced. Its still a WIP. I think may actually go back to step 2 again.
#33
The view should be from slightly above. See the demo.
#34
Your comment confused me a little...what did you mean by the character's feet are spaced? The reason I thought that this might look strange is because peach's dress doesn't work at the same angle as the bg, like, it's got a little 3D top-down kind of quality to it if you get what I mean. Volume, or something. So it'd look better if either she was redone to fit or if the background had a little angular quality to it, like the playstation Mega Man X games (oh me and my mega manss) only less exaggerated

or you could've meant that the bg is going to do something like that and my comment's useless idk

edit: ope ton got me
#35
What Ton said is what I basically meant.
Character's feet are spaced because the levels are supposed to be part top down view. Which I forgot to mention in the first post. I just haven't added the top down floor to the level.
Does this clear things up?
[Image: finaldestination.png]
It's not how the stage is meant to look (Its obviously not going to really be so one sided.) But that's the Top-Down view we need.
#36
It's better, but I think maybe the overhead view should show a little more of the platform! Make it like how Smith's Final Destination looks.
#37
Quote:(Its obviously not going to really be so one sided)
#38
Like brawler said it should show more of the platform (not just where you stand) so i decided to make an edit, not the best, but it does help show how the field could have more depth.
[Image: finaldestination.png]
#39
(08-29-2010, 02:10 PM)Kyleglor Wrote: [Image: finaldestination.png]

Liking this. I think I prefer the one on top most.
#40
The top one was the main edit the second one i kept as a refrence for myself.
#41
Nice I like it, I think that the path that the characters walk on should also light up to tell the difference between the path and the platform itself better
#42
Nice! the top one would be my choice! Big Grin
#43
i think we should work some more purples and blues into this, thats kind of been the common thing in all the final destinations
#44
[Image: finaldestination.png]
#45
Im curious does it have to be blocky (Isometric like)?

EDIT: No disrespect but i have to disagree with that perspective lesson


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