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08-26-2010, 09:35 AM
(This post was last modified: 08-28-2010, 04:41 PM by Neslug.)
First made this in February, gave some slight tweaks.
Crits.
To compare with the official sprites, go here. You'll notice they are much darker in colour, which fits better?
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Looks very nice. If I were to be picky, I'd say the arm movement is a little bit as though he's dancing rather than walking, perhaps try making them swing forwards more, rather than just side to side?
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I feel that something about the face would change as he walks. Those jowls are large and flabby. Even if they jiggled a single pixel up/down as part of the head movement, then it would give it much more life.
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08-26-2010, 10:29 AM
(This post was last modified: 08-26-2010, 11:19 AM by Neslug.)
@ Hoeloe: That's actually one of the things I changed from the old version, or at least it was much worse. I'll try to work on that even though it's given me a lot of trouble.
@ GrooveMan: Will do. I also thought about making the nostrils enlarge and shrink.
EDIT: Here's an update.
It's better, but is it good enough?
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Yep, that's far far better. Good job.
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neslug has yet to disapoint us.
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Made his "alternate form", Blizzard Midbus for kicks. I won't go on to animating before I'm done with the regular Midbus' walk cycle.
I liked how the bracelets came out.
For comparison with the official sprite, here.
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08-26-2010, 06:10 PM
(This post was last modified: 08-26-2010, 06:13 PM by Iceman404.)
The hands are unreal.
The Original had normal hands didn't he?
EDIT: And his arms are just swaying left and right.
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08-26-2010, 06:31 PM
(This post was last modified: 08-27-2010, 02:06 PM by Neslug.)
I don't like the anatomy of the official sprite that much (feet look glued on, etc) so this is essentially a redesign of the character. But I don't want it to look bad, so I'll see what I can do about the arms and hands. 3D-like movement towards the viewer has always been a weak point of mine and that's why I often do these.
Continuing this tomorrow when I'm less tired.
EDIT:
Is now much better yes?
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Seems better, and i dont see a lot of shading under the neck or nose or whatever it is.
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There is some shading under the snout, should it be darker then?
Thread now Neslug general. Something that is not a Mario character next.
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good goomba, i'd see some mouth movement though.
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Mouth opening enough for movement?
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08-28-2010, 04:46 PM
(This post was last modified: 08-28-2010, 04:47 PM by 2+D.)
(08-28-2010, 04:40 PM)Neslug Wrote: There is some shading under the snout, should it be darker then?
I would say yes, because it liikes like there isnt a neck there to me.
Edit: The goomba kicks ass
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