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zangoose :O
#1
[Image: p10432293.gif][Image: p10433498.gif]

[Image: p10436106.gif]

[Image: p10503189.gif]

[Image: p10519066.gif][Image: p10517277.gif][Image: p10519023.gif]
#2
Looks fine, but can you please confine your topics to just one?
#3
(06-24-2010, 11:09 AM)Alpha Six Wrote: Looks fine, but can you please confine your topics to just one?

That.

It looks really cool, I could see myself playing a game with something like that in it. May I ask for more of this? Maybe a shooting animation of some sort?
#4
(06-24-2010, 11:09 AM)Alpha Six Wrote: Looks fine, but can you please confine your topics to just one?

Will do! Wink

Anyway, I tried making a shooting animation. I have two, a simultaneous one and a non-simultaneous one.

[Image: p10433480.gif][Image: p10433483.gif]

Which is better?
#5
Number 2 imo.
#6
definatly 2, I like the fact that the character is small, but has so much detail.
#7
have I mentioned I really like the way you shade? it's warm, and just enough to make the character pop out without being muddled.
#8
Wow thanks. Cute

[Image: p10434124.gif]

Trying to make enemies. Not sure how to fix the 2nd enemy's outline though. I also think the first one looks out of style.
#9
Those sprites look rather neat. Nice work.
#10
I'd like more critique on the enemies please. Anyway, I'm trying to give the character a new stance.

[Image: p10435214.gif]
#11
(06-29-2010, 07:08 AM)Medevenx Wrote: [Image: p10434124.gif]

Maybe the second guy's thunderbolt mark would look better if it was a little bigger and more...powerful. Kinda like this.
#12
Alright, I'll try that. I made another rendition of the character. Not sure which style will be better.

[Image: p10436069.gif]
#13
hmm, i like the other rendition better, the cartoon look fits better for some reason, also, i like the detail you put into these!
#14
Alrighty then, I made another enemy character.

[Image: p10436106.gif]
#15
Instead of making another thread, I'll just post my two newest sprites here.

[Image: p10499782.png]

I think I overdid the selout..


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