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Ah, you use Blender?
I've been trying to use that for a little while, but what exactly are you exporting the BRRES files to (to get them into Blender)? PSK seems to have issues for me, and I got a MDL0 import plugin I believe, but the textures would always be missing.
From there they can simply be exported to .obj, right?
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12-07-2011, 07:44 PM
(This post was last modified: 12-07-2011, 07:46 PM by Roxas358.)
(12-07-2011, 06:09 PM)John2k4 Wrote: Ah, you use Blender?
I've been trying to use that for a little while, but what exactly are you exporting the BRRES files to (to get them into Blender)? PSK seems to have issues for me, and I got a MDL0 import plugin I believe, but the textures would always be missing.
From there they can simply be exported to .obj, right? 
After You get the .psk open it in Noesis then export as .dae, or .smd or You can convert to .obj. But .dae and .smd support bones so I like that better. But what ever You want.
If You need Noesis > Link
If You need .smd import for Blender> Link
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12-07-2011, 08:37 PM
(This post was last modified: 12-07-2011, 08:41 PM by John2k4.)
Ah, you're using Noesis - I've been exporting them with BRRESViewer and trying to go straight to Blender. I'll try that now.
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Noesis and BRRES Viewer together are VERY easy to use.
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'Sup.
I was thinking of trying to rip Madworld at some point, since we're painfully low on those models in general. Any tips as to how to begin this endeavor?
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Get the game, extract the contents (I use Dolphin, browse for it, right click, properties, file system) - then look for brres files, and open them in brres viewer.
And we will work from there!
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There were .BRRES archives in Madworld and a model conversion process? If so, I should remove that game from my 3DVia Printscreen capture result list...
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Just checked - it doesn't.
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(12-13-2011, 07:22 AM)Dazz Wrote: Just checked - it doesn't. Hmm, okay. oB2Kojjiro Mario, Your most available option is nulling the animations of the model/s you want from Madworld through Dolphin with Cheat Engine or a similar program, and then ripping the unposed model/s with 3DVia Printscreen. There may be some texture UV issues with the resulting rip, however.
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Alright, awesome!
I guess there's no way to directly rip the .iso out of my Wii disk, right? That would make things a bit easier since I don't like searching for these files (don't want to fuck up my PC with a bad download :C ). Oh well, I'll be sure to try that out whenever I get into this~
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If you have a modded Wii, you can dump the disc to a portable hard drive using any HDD Loader, and then plug that into your computer?
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Does anyone know how to rip the models from Fullmetal Alchemist Brotherhood (PSP) iso? I've read on another site that the models are in .arc format. Thanks. =)
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(12-18-2011, 01:06 PM)Dazz Wrote: http://www.4shared.com/file/MD3M1yTi/FMA...essor.html
This will decompress the .arc files, apparently.
Thanks for the link, but unfortunately I still don't even know how to extract the .arc from the iso.
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Hm, on the subject of PSP models, anybody know anything about Mega Man Maverick Hunter X? I've been curious about this for some time.
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