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Uh... its good, but there are a few problems:
-First of all, the head is too forward. Move it at leat a pixel to the left.
-The arms should be a little longer
-The legs looks too short, mostly because the knees need to be more up, probably hidden behind the dress.
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I agree with the last two, not so sure about the head. I tried moving it back and it looked like her neck was broken or something.
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Your sprite had too much tits, I cut some of it down so it'd balance out more
also, I tried placing her head properly, not so sure if I managed to fix it
the rest is p. much the same
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03-13-2010, 07:41 PM
(This post was last modified: 03-13-2010, 09:28 PM by Chaoxys.)
Aw, I love too much tits.
:c
Nah, I'm kidding. I'll work with that, thanks.
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Now that I look at it, the shading on the legs seems..a bit too much, cuz the main character's shading is not as much as the robot, but I dont think it should be fixed
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She looks cuter with the smaller chest, actually.
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![[Image: boor.gif]](http://img121.imageshack.us/img121/6086/boor.gif)
Suddenly back to ghosts.
Still a WIP. The bobbing he's doing will be more random in game since he will be following you, so I made a little pattern to avoid him just sitting in place.
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The lady robot needs hair behind her head IMO.
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Well, she had hair, it just doesn't stick out or anything. I could try making it come down more so it's more noticeable though.
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(03-13-2010, 07:08 PM)*Gorsal* Wrote: ![[Image: imagemum.png]](http://img502.imageshack.us/img502/5634/imagemum.png)
Your sprite had too much tits, I cut some of it down so it'd balance out more
also, I tried placing her head properly, not so sure if I managed to fix it
the rest is p. much the same
This, man, is a great improvement.
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![[Image: maid.png]](http://img208.imageshack.us/img208/7285/maid.png)
Working on a general design for a robot pod to be used by smaller enemies. Also Machine gun hands.
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Cool, I like the concep of the body and the position it has
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the angle in the machine guns are... strange. They should point pratically the same way, because the target is ONE object. I'd make the visible hole a little more squinted, and the profile view one the same as the first one.
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(03-17-2010, 02:31 PM)*Gorsal* Wrote: the angle in the machine guns are... strange. They should point pratically the same way, because the target is ONE object. I'd make the visible hole a little more squinted, and the profile view one the same as the first one.
I originaly had it like that but it looked odd, but you are right. I'll probably just have to resprite the body and make her face straight forward.
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03-18-2010, 06:01 PM
(This post was last modified: 03-18-2010, 06:04 PM by Chaoxys.)
![[Image: bigboo.png]](http://img444.imageshack.us/img444/1142/bigboo.png)
Having some trouble with shading here, also having trouble with AA, the outline looks way to lumpy.
If anyone wants to take a crack at editing it, go ahead.
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