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Supposedly me and a couple spriters are going to start a isometric SRPG soon, and I felt like being more than just a programmer.
However, when it comes to spriting I'm pretty bad and would like some crit on my latest sprite: an isometric rethinking of a
previous piece.
So here it is, an isometric stylized skeleton:
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main issues is rather obvious, the sprite's perspective is far from being isometric.
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With the ref lines, I see it.
Though I can never seem to get iso feet right.
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des's marina might give you a few ideas on how to work it.
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02-26-2010, 07:00 AM
(This post was last modified: 02-26-2010, 08:53 AM by Gors.)
*I fucking faved that*
but yeah, your skeleton isn't that isometric-y. Maybe you could use it as a frame for something, but he definitely isn't standing like he should in an isometric perspective.
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![[Image: fvtz5.jpg]](http://i46.tinypic.com/fvtz5.jpg)
Still don't thnk I have the feet right
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02-26-2010, 01:34 PM
(This post was last modified: 02-26-2010, 01:34 PM by Jovian-12.)
yeah, his right (our left) should be much more in line with the guide, as if he needs to be rotated a bit, like with what Metaru posted. it'd require a lot of tweaking...but...yeah.
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![[Image: 2u3z62o.jpg]](http://i46.tinypic.com/2u3z62o.jpg)
How's this?
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his right(our left) foot is still facing forward