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Moral decisions in games?
#31
(02-14-2010, 03:37 AM)Flame Wrote: I only like this idea if it doesn't effect the story at all.
I really hate changing the story and not knowing which one is the real one.
But, if it was a side story like the Chaos Garden, then I really don't care what I do and its more entertaining.
But, if its like Shadow the Hedgehog or BioShock then its really hard for me to pick.
you're not supposed to pick in Shadow
you're supposed to get every ending
then you get the true ending

not that it clears much of anything up, but still

actually, i don't think they really had a coherent plot in mind
#32
Quote:by real story he means "canonically" but that only applies with a select few games
yeah, exactly
it only applies to such a small number of games that it's not even a valid criticism at all
#33
(02-14-2010, 01:44 AM)BlasterMaster Wrote: oh bioshock

making me save your little sisters because i want the good ending
that's probably the only reason i keep hitting triangle every time

it's kinda retarded if you don't save them anyway
since they give you gifts with powerful plasmids in them along with ADAM that p. much balances out the ADAM you lost from potentially harvesting them
so you lose more harvesting them than if you rescue them :\



also
I'm not a big fan of how Army of Two: the 40th Day decided to do their morality system, but I at least liked how some of the things they had to do were pretty subtle and you didn't know how they would end up

especially the final decision

edit: and some of the results are kinda unexpected and subtle, too
[spoiler]Like, for example, you get to kill JB in the first mission. Either you spare him (and he gets killed later anyway by another assassin) or you kill him and get some more money. Or when the kid asks if he could use a sniper rifle. Either you tell him to stay back (and he later gets returned to his family) or you let him grab it (which causes him to get shot straight into the chest, but hey: you get the sniper rifle he found!)[/spoiler]


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