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02-11-2010, 05:13 PM
(This post was last modified: 02-11-2010, 05:15 PM by Vipershark.)
(02-11-2010, 01:42 PM)Djanjo Wrote: [spoiler]I think it was the No Russians mission where you can shoot the people in the Air Port or not?[/spoiler]
[spoiler= "No Russian" Spoiler]Yes, that was the mission, but the game gives you the choice to skip the mission. It never actually gives you the choice to not go along with it, beause it happens anyway whether you play the mission or not. While it was technically morally gray in terms of good and bad, you had to do it to get Makarov to trust you. Only problem is, he already knew you were a spy, so he kills you at the end anyway. You had a good reason for being there, though.[/spoiler]
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Why not just play through both sides? Play the game once being good, then play it being evil. Not that hard. Lol.
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02-11-2010, 05:35 PM
(This post was last modified: 02-11-2010, 05:36 PM by Shawn.)
thats not the point, boo. its a moral issue.
personally, i always have a hard time picking bad options or following evil paths because IM A WARRIOR OF JUSTICE AND THATS HOW I ROLL.
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(02-11-2010, 05:35 PM)Layle Wrote: personally, i always have a hard time picking bad options or following evil paths because IM A WARRIOR OF JUSTICE AND THATS HOW I ROLL.
It's like this for me, haha.
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i always pick thief whenever i can. its just a stupid paradox.
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I think Yahtzee said it best: "Moral choice systems need to drink some paint and retard themselves out of existence."
Really, I like the way Deus Ex: Invisible War pulled off its choices, because the choices were the sort of thing a proper person would go for, as opposed to the bullshit caricatures that BioShock and Infamous went for. Apparently the same kind of deal that Nocturne had, but I've never played that one, so eh. Maybe I should, now that I've got a PS2.
Also, it's hilarious in a good/evil game to take the good road to curry favor, and then turn evil, and all you get for burning the orphanage down is a harsh talking-to because of all the nights you spent reading the little shits bedtime stories.
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Fable II is my absolute favorite.
Kill everybody in the peaceful town and when you get caught all you have to do is community service and pay a fine?
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02-12-2010, 01:45 AM
(This post was last modified: 02-12-2010, 01:45 AM by Vipershark.)
The thing I dislike about moral choices that when you don't know what will happen for choosing a certain path.
It's hard for me to make the choice when I don't know what the payoff is; it isn't really about good or bad for me.
I just killed this character and took a stat nerf when leaving him alive would've granted me the best weapon in the game?
And I can't do it over?
And there's no other way to get that weapon?
SHIT.
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Moral choices are usually really black and white.
It's either GIVE UP YOUR COOLEST SHIT TO SAVE THE POOR KITTEN or DROWN THE KITTEN AND EAT ITS FAMILY AND NOT FLOSS.
Also I *like* when you don't know what the effects of your actions will be. It's more realistic! Sometimes the best intentions will mess you up, and sometimes doing bad things will give you bonuses.
If you can't do it over then just uh
reload?
Planescape has a pretty sweet moral system, because you barely even know it's there. Different decisions have different effects, but unlike Baldur's Gate it's not anywhere near as obvious. There are points where you *have* to do "bad things" to get a good result.
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oh bioshock
making me save your little sisters because i want the good ending
that's probably the only reason i keep hitting triangle every time
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I only like this idea if it doesn't effect the story at all.
I really hate changing the story and not knowing which one is the real one.
But, if it was a side story like the Chaos Garden, then I really don't care what I do and its more entertaining.
But, if its like Shadow the Hedgehog or BioShock then its really hard for me to pick.
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02-14-2010, 03:52 AM
(This post was last modified: 02-14-2010, 04:53 AM by PrettyNier.)
Quote:I only like this idea if it doesn't effect the story at all.
I really hate changing the story and not knowing which one is the real one.
But, if it was a side story like the Chaos Garden, then I really don't care what I do and its more entertaining.
But, if its like Shadow the Hedgehog or BioShock then its really hard for me to pick.
uh
what the hell do you mean "real" one, as if there is a "fake" story??
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by real story he means "canonically" but that only applies with a select few games
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Decisions in video games don’t really bother me when they’re life or death circumstances. If the decision doesn’t affect me, I don’t really care.
Kinda sucks though, I’d like to get deeply involved into video game to the point that I cared if a character died; just haven't found a video game like that yet.
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(02-14-2010, 03:52 AM)Gizmonicgamer Wrote: Quote:I only like this idea if it doesn't effect the story at all.
I really hate changing the story and not knowing which one is the real one.
But, if it was a side story like the Chaos Garden, then I really don't care what I do and its more entertaining.
But, if its like Shadow the Hedgehog or BioShock then its really hard for me to pick.
uh
what the hell do you mean "real" one, as if there is a "fake" story??
shadow the hedgehog has like 20 endings and only one is the "real" ending or something like that
I never got far enough to find out
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