12-20-2009, 04:11 PM
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Haven't sprited in a while..
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12-20-2009, 04:11 PM
12-20-2009, 04:54 PM
I was wondering where you'd been!
It looks alright, I like the colors mainly. Try to refine more and use your shades to your advantage. The black on the right side of the hat also seems a bit too harsh. Either way, it's better than I remember from you, so good. Welcome back!
Thanks, Dex! I fixed the hat.
And also, I'm not really sure what you mean by "refine more and use your shades to your advantage" Thanks again for the feedback. Super Luigi! ![]() Fail hand
12-20-2009, 09:45 PM
hey, I like that Luigi. Just fix that hand and it's ok.
12-21-2009, 06:54 AM
Fixed.
Hey people, animation!
12-25-2009, 01:05 PM
it doesn't look that smooth... I'm not sure how to fix it though.
Here, I slowed it down. (Probably will make it easier to see whats wrong)Also,
12-25-2009, 03:55 PM
the outline of that second one could probably use a lot of smoothing. a lot of straight lines where they shouldn't be and pointy corners in not-pointy places.
The animation may seem unsmooth because you don't have any stable points. In something like this, I would recommend that one of the feet stays in the exact same place. You have him arbitrarily shifting every so often. Here's a visual example of what I mean.
->![]() All I had to do was shift your entire first frame 1 pixel left. This makes his left leg consistent and stable through the whole animation. He looks a tad jerky when he moves his body, and your gray for the skin is probably WAY too close to white. Otherwise, nice job, I like it.
12-26-2009, 08:06 AM
make his left foot slide in the oposite direction. that way i'd look better as a idle stance and it wouldn't look so stiff.
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